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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="ZSutherland" data-source="post: 996514" data-attributes="member: 7638"><p>Technik4 -</p><p></p><p>Not to pick a fight, but your analogy is far from "not perfect." It's horribly flawed, because, while there's arguably some skill in gambling, it's mostly luck. Luck, however, plays only a marginal role in combative abilities of someone of the skill and experience represented by a 10th level fighter in D&D. Luck does play a part in our representation as players of that fighter because we determine all mechanical outcomes with dice (a random/luck based medium) which are tempered with constants designed to show the proficiency of the character. Thus, a higher level fighter nearly always hits with his first attack because he's so good that luck plays a very small part in the determination.</p><p></p><p>A better example would be: Imagine a very skilled guitarist (our fighter) who has chosen to focus his time and study on rapid, finger-picking styles of play (he opted to be a dex fighter). If he picks up an old catalog guitar, cheap but functional, can he pick out a pretty good tune? Yes, he can because the skills in his fingers, not the guitar (he has improved criticals.) However, if he goes and gets his Martin (keen w/ good base crit range) and an amp and a stage, he can put on a concert that will draw a large audience. Why? Because he can pick up any guitar (he's proficienct in all martial & simple weapons) and play due to his level of general expertise, but he's spent the most time and effort with his Martin and it's the type of guitar (rapier/falchion/scimitar) which is most suited to his style.</p><p></p><p>Now that doesn't necessarily mean anything in the face of game balance or what have you, but it's a better analogy. </p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 996514, member: 7638"] Technik4 - Not to pick a fight, but your analogy is far from "not perfect." It's horribly flawed, because, while there's arguably some skill in gambling, it's mostly luck. Luck, however, plays only a marginal role in combative abilities of someone of the skill and experience represented by a 10th level fighter in D&D. Luck does play a part in our representation as players of that fighter because we determine all mechanical outcomes with dice (a random/luck based medium) which are tempered with constants designed to show the proficiency of the character. Thus, a higher level fighter nearly always hits with his first attack because he's so good that luck plays a very small part in the determination. A better example would be: Imagine a very skilled guitarist (our fighter) who has chosen to focus his time and study on rapid, finger-picking styles of play (he opted to be a dex fighter). If he picks up an old catalog guitar, cheap but functional, can he pick out a pretty good tune? Yes, he can because the skills in his fingers, not the guitar (he has improved criticals.) However, if he goes and gets his Martin (keen w/ good base crit range) and an amp and a stage, he can put on a concert that will draw a large audience. Why? Because he can pick up any guitar (he's proficienct in all martial & simple weapons) and play due to his level of general expertise, but he's spent the most time and effort with his Martin and it's the type of guitar (rapier/falchion/scimitar) which is most suited to his style. Now that doesn't necessarily mean anything in the face of game balance or what have you, but it's a better analogy. Z [/QUOTE]
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[3.5] Crit stacking?
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