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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Crit stacking?
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<blockquote data-quote="satori01" data-source="post: 996662" data-attributes="member: 7859"><p>I dont recall ever referring to an "evil plot", you making it sound like I'm sitting in a room with tin foil on my head to prevent alien mind reading. I dont,(I wear tin foil on my head because it makes me feel more sexy).</p><p></p><p>I have not read Mr Collins reasons for the change to crit stacking, so of course I am and have in no way shape or form impuned his honesty or integrity.</p><p></p><p>Given, though, that Andy Collins is a smart guy and a good game designer, the fact that Power Attack 3.5 could result in huge amounts of extra crit damage probably didnt escape his attention.</p><p></p><p>Is this his primary reason? I dont know, I dont care, it probably seemed a nice synergy between two changes R&D wanted to make anyway, the fact that changes in 3.5 Power Attack also help support the need for Crit stacking in 3.5 is as I said a nice synergy.</p><p></p><p>The basic question is do Crits happen to often? </p><p></p><p> I personaly am not thrilled at crits occuring at super low thresholds making nearly all hits synomonus with crits.</p><p></p><p>I also am not thrilled at improved critical and keen not stacking as one deals with the physical characteristics of the weapon and the other deals with the skill of the user, and in real life those do stack.</p><p>I like to cook, but alas I am self taught and dont have much skill. So to aid me in my cooking preperations I bought a nice set of very very sharp knives.</p><p>Now I have a friend that is a chef, and when he was going through cooking school, he couldnt afford very sharp knives, but could cut meat equally as well as I could with inferior equipment due to his better technique and knowledge.</p><p>Now when my chef friend uses my knives, man does he fly....</p><p></p><p>I think my point is pretty obvious, the old rule made sense from a versimiltude perspective. Do rules in a RPG have to make sense, of course not but it is better when they do.</p><p></p><p>The problem I see with extremely low crit thresholds is due to crit threshold enhancers not adding a straight numerical boost, but instead enhancing a range. Keen and Improved critical if a static number could still stack w/o the constant critical factor.</p></blockquote><p></p>
[QUOTE="satori01, post: 996662, member: 7859"] I dont recall ever referring to an "evil plot", you making it sound like I'm sitting in a room with tin foil on my head to prevent alien mind reading. I dont,(I wear tin foil on my head because it makes me feel more sexy). I have not read Mr Collins reasons for the change to crit stacking, so of course I am and have in no way shape or form impuned his honesty or integrity. Given, though, that Andy Collins is a smart guy and a good game designer, the fact that Power Attack 3.5 could result in huge amounts of extra crit damage probably didnt escape his attention. Is this his primary reason? I dont know, I dont care, it probably seemed a nice synergy between two changes R&D wanted to make anyway, the fact that changes in 3.5 Power Attack also help support the need for Crit stacking in 3.5 is as I said a nice synergy. The basic question is do Crits happen to often? I personaly am not thrilled at crits occuring at super low thresholds making nearly all hits synomonus with crits. I also am not thrilled at improved critical and keen not stacking as one deals with the physical characteristics of the weapon and the other deals with the skill of the user, and in real life those do stack. I like to cook, but alas I am self taught and dont have much skill. So to aid me in my cooking preperations I bought a nice set of very very sharp knives. Now I have a friend that is a chef, and when he was going through cooking school, he couldnt afford very sharp knives, but could cut meat equally as well as I could with inferior equipment due to his better technique and knowledge. Now when my chef friend uses my knives, man does he fly.... I think my point is pretty obvious, the old rule made sense from a versimiltude perspective. Do rules in a RPG have to make sense, of course not but it is better when they do. The problem I see with extremely low crit thresholds is due to crit threshold enhancers not adding a straight numerical boost, but instead enhancing a range. Keen and Improved critical if a static number could still stack w/o the constant critical factor. [/QUOTE]
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[3.5] Crit stacking?
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