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General Tabletop Discussion
D&D Older Editions
[3.5] CRs still out of whack?
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<blockquote data-quote="MarauderX" data-source="post: 1049974" data-attributes="member: 9990"><p>Tough for their CR? What is it then, CR=5.7? Then make them the next CR up. IMO, they should either be moved up/down in CR value, not made in degrees of CR toughness. And the last thing we need is a CR system using decimals after the already subjective integers just so we can compare which of the CR 5 critters is the 'toughest.' </p><p></p><p>To me the CRs are still way too subjective, and there is no telling what a CR 5 monster would do to even an APL 10 group of 4, if the fighter was down on HP, the wiz was out of spells, or whatever. I think the designers tried to evaluate all of the special abilities into catagories for determining CRs (as was done for XP in 2E), but those estimations could be too subjective to interpret also. </p><p></p><p>Even if it was an option, using ranged attacks against a DR/5- creature takes forever. Granted the party has a weak front line, but in a dungeon the thing might be able to corner the PCs one at a time and pummel them unless they have tumble... get out your swimming trunks, it's time for the slip-n'-slide!</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1049974, member: 9990"] Tough for their CR? What is it then, CR=5.7? Then make them the next CR up. IMO, they should either be moved up/down in CR value, not made in degrees of CR toughness. And the last thing we need is a CR system using decimals after the already subjective integers just so we can compare which of the CR 5 critters is the 'toughest.' To me the CRs are still way too subjective, and there is no telling what a CR 5 monster would do to even an APL 10 group of 4, if the fighter was down on HP, the wiz was out of spells, or whatever. I think the designers tried to evaluate all of the special abilities into catagories for determining CRs (as was done for XP in 2E), but those estimations could be too subjective to interpret also. Even if it was an option, using ranged attacks against a DR/5- creature takes forever. Granted the party has a weak front line, but in a dungeon the thing might be able to corner the PCs one at a time and pummel them unless they have tumble... get out your swimming trunks, it's time for the slip-n'-slide! [/QUOTE]
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[3.5] CRs still out of whack?
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