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3.5 Dark Sun: What approach to use when restricting player options?
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<blockquote data-quote="smetzger" data-source="post: 8504920" data-attributes="member: 1230"><p>As usual the answer is a really good session zero.</p><p></p><p>Try saying so everyone wants to play a DARK SUN campaign. Ok, what is your idea for a DARK SUN character.</p><p>How does this race/class/spell list/feat make your character a DARK SUN character?</p><p>Keep saying DARK SUN over and over as you pitch ideas. Maybe some of them will get the hint.</p><p></p><p>I think the reason that kitchen sink party composition occurs is that... one player wants to play an underdark campaign, one wants a pirate swachbuckling game, one wants an undead compaign, and one wants to be a knight in shining armor.</p><p>3.5e also has the issue of an infinite combination of mechanical effects and players want to try a different combination for their next character.</p><p></p><p>The trick is to get everyone to agree on what type of game they want to play and what types of mechanical effects they want to use. Some re-fluff may also be in order and you as the DM should be reasonably flexible.</p></blockquote><p></p>
[QUOTE="smetzger, post: 8504920, member: 1230"] As usual the answer is a really good session zero. Try saying so everyone wants to play a DARK SUN campaign. Ok, what is your idea for a DARK SUN character. How does this race/class/spell list/feat make your character a DARK SUN character? Keep saying DARK SUN over and over as you pitch ideas. Maybe some of them will get the hint. I think the reason that kitchen sink party composition occurs is that... one player wants to play an underdark campaign, one wants a pirate swachbuckling game, one wants an undead compaign, and one wants to be a knight in shining armor. 3.5e also has the issue of an infinite combination of mechanical effects and players want to try a different combination for their next character. The trick is to get everyone to agree on what type of game they want to play and what types of mechanical effects they want to use. Some re-fluff may also be in order and you as the DM should be reasonably flexible. [/QUOTE]
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3.5 Dark Sun: What approach to use when restricting player options?
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