RUMBLETiGER
Adventurer
Kicking around yet another sandbox campaign concept. This campaign is based around players as members of an assassin guild (Think of Video games such as Metal Gear or Assassin's Creed). Figure players between levels 5-10. The game is based around missions. Most missions have the same format:
-players are given the objective, usually assassinate a target or acquire an object.
-Players arrive outside the local environment.
-Players attempt to survey the environment. Hide, Move Silently, Listen, Spot, Search, Disable Device, Open Lock, Climb, Balance, Disguise, Gather Information, Diplomacy, Intimidate, Bluff, Forgery... and the like.
-Players identify risks and dangers.
-Players enter the environment, avoid or eliminate dangers.
-Players locate primary target.
-Players interact with pirmary target.
-Players work out an exit.
I'm asking you fine folks for, in a few sentences, plot/location/target suggestions, such as:
1. Arrive at the Plantation, avoid the armed guards, assassinate the plantation owner, burn the crops.
2. Arrive at the Slave trader outpost. Avoid the gaurds. Free the Duke's Son who's been imprisioned. Secondary target, assassinate the Slave Lord who kidnapped the Duke's son.
3. Arrive outside the cave. be careful of traps and kobolds. Kill the Dragon. Retrieve the golden crown.
4. Arrive outside the mansion of the retired Thief. Be careful of traps. Many traps. Retreve the dagger from his private collection.
5. Arrive at the castle. Infultrate the south tower. Avoid the guards. Kidnap the Princess for the rival Lord. Escape with the Princess alive.
6. Enter the Underdark. Infultrate the Drow city. Locate and assassinate the Priestess of Lolth.
7. Arrive outside the Church of Heironeous. Infultrate the temple. discern the imposter, the spy cleric of Hextor. Expose him to the others without drawing suspicion to yourself or assassinate him yourself.
...and so on. Your ideas?
-players are given the objective, usually assassinate a target or acquire an object.
-Players arrive outside the local environment.
-Players attempt to survey the environment. Hide, Move Silently, Listen, Spot, Search, Disable Device, Open Lock, Climb, Balance, Disguise, Gather Information, Diplomacy, Intimidate, Bluff, Forgery... and the like.
-Players identify risks and dangers.
-Players enter the environment, avoid or eliminate dangers.
-Players locate primary target.
-Players interact with pirmary target.
-Players work out an exit.
I'm asking you fine folks for, in a few sentences, plot/location/target suggestions, such as:
1. Arrive at the Plantation, avoid the armed guards, assassinate the plantation owner, burn the crops.
2. Arrive at the Slave trader outpost. Avoid the gaurds. Free the Duke's Son who's been imprisioned. Secondary target, assassinate the Slave Lord who kidnapped the Duke's son.
3. Arrive outside the cave. be careful of traps and kobolds. Kill the Dragon. Retrieve the golden crown.
4. Arrive outside the mansion of the retired Thief. Be careful of traps. Many traps. Retreve the dagger from his private collection.
5. Arrive at the castle. Infultrate the south tower. Avoid the guards. Kidnap the Princess for the rival Lord. Escape with the Princess alive.
6. Enter the Underdark. Infultrate the Drow city. Locate and assassinate the Priestess of Lolth.
7. Arrive outside the Church of Heironeous. Infultrate the temple. discern the imposter, the spy cleric of Hextor. Expose him to the others without drawing suspicion to yourself or assassinate him yourself.
...and so on. Your ideas?