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3.5 Darkness Spell - Otherwise known as "Huh?"
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<blockquote data-quote="LifebaneSoulshadow" data-source="post: 1280922" data-attributes="member: 7475"><p><strong>Darkness et al.</strong></p><p></p><p>It's often hard to know the game balance reasons for why certain spells are changed because the PHB doesnt contain the changes, plus the logic behind it. If I had to guess I'd say they felt that for such a low level spell, the effects it had were pretty powerful. Especially when combined with feats or other spells that let you throw down darkness that the enemy likely couldnt see in, but you could negate some or all of the disadvantages. Imagine if you will trying to fight someone with blindsight spell from MoF up, in a globe of darkness. They can 'see' you perfectly well, and you cant see them.</p><p></p><p>In any case, I agree with the changes to darkness spell. If I wanted a fix for the balance issue, I'd simply have deeper darkness added to both cleric/wiz/sorc spell lists, have it be level 3 (or 4) and have it be like old darkness. I'd also tone the duration down to 1min/level or possibly 10mins/level. </p><p></p><p>10mins/level would probably fit the classic drow usage of the spell where globes of darkness were thrown on the opposing house and the attack commenced. It would last long enough for a quick, decisive strike and that's all. </p><p></p><p>Lifebane Soulshadow *</p></blockquote><p></p>
[QUOTE="LifebaneSoulshadow, post: 1280922, member: 7475"] [b]Darkness et al.[/b] It's often hard to know the game balance reasons for why certain spells are changed because the PHB doesnt contain the changes, plus the logic behind it. If I had to guess I'd say they felt that for such a low level spell, the effects it had were pretty powerful. Especially when combined with feats or other spells that let you throw down darkness that the enemy likely couldnt see in, but you could negate some or all of the disadvantages. Imagine if you will trying to fight someone with blindsight spell from MoF up, in a globe of darkness. They can 'see' you perfectly well, and you cant see them. In any case, I agree with the changes to darkness spell. If I wanted a fix for the balance issue, I'd simply have deeper darkness added to both cleric/wiz/sorc spell lists, have it be level 3 (or 4) and have it be like old darkness. I'd also tone the duration down to 1min/level or possibly 10mins/level. 10mins/level would probably fit the classic drow usage of the spell where globes of darkness were thrown on the opposing house and the attack commenced. It would last long enough for a quick, decisive strike and that's all. Lifebane Soulshadow * [/QUOTE]
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3.5 Darkness Spell - Otherwise known as "Huh?"
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