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D&D Older Editions, OSR, & D&D Variants
3.5 Darkness Spell - Otherwise known as "Huh?"
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<blockquote data-quote="Bauglir" data-source="post: 1286844" data-attributes="member: 6982"><p>Well, apparantly contrary to popular opinion, I actually like the 3.5 change to darkness. I found the 3.0 version too all or nothing. With no save and no spell resistance your entire party could be effectively crippled (depending on how your DM handles disorientation caused by the darkness) by a second level spell, which could even be precast and used in combat as a free action (open fist containing precast darkness stone, and drop it)..</p><p></p><p>This was made particularly bad when dealing with a foe that had some ability to see or at least sense their surroundings while in darkness (eg Scent, Blindsight, the ability of some fiends to see in magical darkness). The advantage was far too great for such a low level spell.</p><p></p><p>IMO if you want to keep the old effect of darkness you should be boosting it to somewhere around 6th level rather than 3rd, or giving anyone who enters the darkness a will save to reduce the effect to 'shadowy illumination' rather than complete darkness..</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Bauglir, post: 1286844, member: 6982"] Well, apparantly contrary to popular opinion, I actually like the 3.5 change to darkness. I found the 3.0 version too all or nothing. With no save and no spell resistance your entire party could be effectively crippled (depending on how your DM handles disorientation caused by the darkness) by a second level spell, which could even be precast and used in combat as a free action (open fist containing precast darkness stone, and drop it).. This was made particularly bad when dealing with a foe that had some ability to see or at least sense their surroundings while in darkness (eg Scent, Blindsight, the ability of some fiends to see in magical darkness). The advantage was far too great for such a low level spell. IMO if you want to keep the old effect of darkness you should be boosting it to somewhere around 6th level rather than 3rd, or giving anyone who enters the darkness a will save to reduce the effect to 'shadowy illumination' rather than complete darkness.. YMMV [/QUOTE]
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3.5 Darkness Spell - Otherwise known as "Huh?"
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