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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] delaying and Movement
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<blockquote data-quote="Siuis" data-source="post: 5400853" data-attributes="member: 51622"><p>[sblock="the situation:"]</p><p>Situation was, game started with PCs captured by slavers. The incarnate (tiefling ACL incarnate 2) was put in an arena do to be the most succesful failed escape. No equipment except sub-optimal melds + dissolving spittle (2d6 ranged touch, acid, 30' range standard action, provokes). Specifically, the tiefling is in a bear pit- 40 circle with a screen over the top so the bear can't stand up. Expecting an unsporting slaughter when a slaver walks in with a shortsword, the incarnate spits acid in his face. He draws a second sword from behind his back(?!), says "fine, I'll keep 'em both!".</p><p>Grapple, disarm and trip would all provoke.</p><p>Enemy hits PC on a twelve. Even full defense, a raging, charging enemy still hits on a 12 or higher. The player decided to stand and fight, since the penalties on 2wf were all that saved the PC's bacon. It was a pretty stacked fight, not in the party's favor. The party deserved it, but it was still almost un-fun- told to make 3rd level characters and bring their A-game to take on now-epic ex-PCs. Everyone picked a level adjustment, and the tiefling incarnate is specifically suboptimal, because the player is tired of the other PCs relying on them to be the million-dollar man. No pity for self imposed handicaps...[/sblock]</p><p></p><p>We try to use the ready action to be specifically triggered by the beginning or end of a definable action, game-wise. Start of enemy movement works, end of enemy movement works. Near then end based on distance, while probably legal, goes against our detente with the DMs of our group. However;</p><p></p><p>Moving a full 30' away, and ready to do the same when the enemy moves could, feasibly, cause a chase scene with no resolution, except by pinning the PC to the wall somehow. The extra movement for the barbarian may be negated, and a charge would be utterly thwarted. Thanks, I'll inform the player.</p></blockquote><p></p>
[QUOTE="Siuis, post: 5400853, member: 51622"] [sblock="the situation:"] Situation was, game started with PCs captured by slavers. The incarnate (tiefling ACL incarnate 2) was put in an arena do to be the most succesful failed escape. No equipment except sub-optimal melds + dissolving spittle (2d6 ranged touch, acid, 30' range standard action, provokes). Specifically, the tiefling is in a bear pit- 40 circle with a screen over the top so the bear can't stand up. Expecting an unsporting slaughter when a slaver walks in with a shortsword, the incarnate spits acid in his face. He draws a second sword from behind his back(?!), says "fine, I'll keep 'em both!". Grapple, disarm and trip would all provoke. Enemy hits PC on a twelve. Even full defense, a raging, charging enemy still hits on a 12 or higher. The player decided to stand and fight, since the penalties on 2wf were all that saved the PC's bacon. It was a pretty stacked fight, not in the party's favor. The party deserved it, but it was still almost un-fun- told to make 3rd level characters and bring their A-game to take on now-epic ex-PCs. Everyone picked a level adjustment, and the tiefling incarnate is specifically suboptimal, because the player is tired of the other PCs relying on them to be the million-dollar man. No pity for self imposed handicaps...[/sblock] We try to use the ready action to be specifically triggered by the beginning or end of a definable action, game-wise. Start of enemy movement works, end of enemy movement works. Near then end based on distance, while probably legal, goes against our detente with the DMs of our group. However; Moving a full 30' away, and ready to do the same when the enemy moves could, feasibly, cause a chase scene with no resolution, except by pinning the PC to the wall somehow. The extra movement for the barbarian may be negated, and a charge would be utterly thwarted. Thanks, I'll inform the player. [/QUOTE]
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[3.5] delaying and Movement
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