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3.5: divine spells to track & taunt?
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<blockquote data-quote="aboyd" data-source="post: 4065945" data-attributes="member: 44797"><p>Well, I took a couple of hours to go through the lists of spells. Here is what I found.</p><p></p><ol> <li data-xf-list-type="ol">Chain of Eyes - see what others see, good for infiltrating the enemy, but limited range.</li> <li data-xf-list-type="ol">Interplanar Message - like Sending, but they can't taunt back. Yay. But it's limited because you must touch the enemy first.</li> <li data-xf-list-type="ol">Summon Hound Archon - a lawful good creature that can do Greater Teleport. Nice for reconnaissance. Probably wouldn't participate in acts of revenge, though.</li> <li data-xf-list-type="ol">Sending - 25 word message, 25 word reply</li> <li data-xf-list-type="ol">Locate Object - Limited range</li> <li data-xf-list-type="ol">Helping Hand - Not really a taunt, but maybe could be used as a lure?</li> <li data-xf-list-type="ol">Divination - Answers to questions about events occuring with 1 week.</li> <li data-xf-list-type="ol">Circle Dance - Use your body like a compass, get direction (but not distance) of a person.</li> </ol><p></p><p>So my cleric's ability to cause nightmares, invade minds, and hunt down our enemies is actually pretty limited. These spells are not as cool as I had hoped. I think it will really come down to Circle Dance and Summon Hound Archon. Very little ability to taunt the enemy. I'll simply have to track them down and maybe get a little recon if I'm lucky. Perhaps multiple castings of Divination could reveal quite a bit about our enemies, but the spell description says that asking about the same topic gets the same answer each time. So the real question will be "how broadly does our DM interpret the 'same topic' to be?"</p><p></p><p>I think I'm going to look into purchasing services from a wizard. Time to look at their spells. I think I'd be willing to pay for a Nightmare.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4065945, member: 44797"] Well, I took a couple of hours to go through the lists of spells. Here is what I found. [list=1] [*]Chain of Eyes - see what others see, good for infiltrating the enemy, but limited range. [*]Interplanar Message - like Sending, but they can't taunt back. Yay. But it's limited because you must touch the enemy first. [*]Summon Hound Archon - a lawful good creature that can do Greater Teleport. Nice for reconnaissance. Probably wouldn't participate in acts of revenge, though. [*]Sending - 25 word message, 25 word reply [*]Locate Object - Limited range [*]Helping Hand - Not really a taunt, but maybe could be used as a lure? [*]Divination - Answers to questions about events occuring with 1 week. [*]Circle Dance - Use your body like a compass, get direction (but not distance) of a person. [/list] So my cleric's ability to cause nightmares, invade minds, and hunt down our enemies is actually pretty limited. These spells are not as cool as I had hoped. I think it will really come down to Circle Dance and Summon Hound Archon. Very little ability to taunt the enemy. I'll simply have to track them down and maybe get a little recon if I'm lucky. Perhaps multiple castings of Divination could reveal quite a bit about our enemies, but the spell description says that asking about the same topic gets the same answer each time. So the real question will be "how broadly does our DM interpret the 'same topic' to be?" I think I'm going to look into purchasing services from a wizard. Time to look at their spells. I think I'd be willing to pay for a Nightmare. [/QUOTE]
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