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<blockquote data-quote="Pentius" data-source="post: 5685785" data-attributes="member: 6676736"><p>Well, first, you're not alone. The folks here at Enworld are generally helpful, mostly fellow DMs, and glad to answer questions and share experiences. </p><p></p><p>Psi just a decent job of outlining a lot of changes, so I'm largely going to try not to overlap with his answers.</p><p></p><p>Things to consider: </p><p></p><p>-You don't know the rules anymore.</p><p>This has been, even years into playing 4e, one of my biggest hang-ups. A lot of small changes have happened, and it can be easy to assume you know the rules because you remember them from 3.5, only to look them up and find that things are subtly different. For example, it was fully two years of weekly 4e before I found out that a charge is no longer -2Ac, +2 to hit, but rather +1 to hit and no AC penalty.</p><p></p><p>-Alignment has changed. Make that "been de-fanged".</p><p>As you noted, 4e uses a 5 point alignment system as opposed to the 9-point of older editions. The real change, though, is that there aren't a lot of alignment mechanics going around. There's no Detect Alignment spells, no Helm of Opposite Alignment. If you prefer the 9-point system, it really isn't a big deal to just keep using it. My players still describe their characters in those terms.</p><p></p><p>-Setting.</p><p>The planes have been changed, as you pointed out. Or perhaps it would be more accurate to say that a new planar system has been introduced. Personally, I like the 4e default setting, including its cosmology, and suggest at least giving it a good read with an open mind. On the other hand, if you still don't like it, or like many DMs, simply want to run homebrew stuff, I find 4e is really good at getting out of the DM's way in world-building. A big part of this is that PCs are assumed to run by different rules than NPCs, and NPC rules are very flexible. But basically, any setting works more or less fine in 4e. I've played 4e Greyhawk, and it worked as well as it did in 1e.</p><p></p><p>-The rules have a bit of a different focus.</p><p><a href="http://community.wizards.com/wrecan/blog/2010/04/03/the_world_is_not_made_of_numbers" target="_blank">linky link</a>.</p></blockquote><p></p>
[QUOTE="Pentius, post: 5685785, member: 6676736"] Well, first, you're not alone. The folks here at Enworld are generally helpful, mostly fellow DMs, and glad to answer questions and share experiences. Psi just a decent job of outlining a lot of changes, so I'm largely going to try not to overlap with his answers. Things to consider: -You don't know the rules anymore. This has been, even years into playing 4e, one of my biggest hang-ups. A lot of small changes have happened, and it can be easy to assume you know the rules because you remember them from 3.5, only to look them up and find that things are subtly different. For example, it was fully two years of weekly 4e before I found out that a charge is no longer -2Ac, +2 to hit, but rather +1 to hit and no AC penalty. -Alignment has changed. Make that "been de-fanged". As you noted, 4e uses a 5 point alignment system as opposed to the 9-point of older editions. The real change, though, is that there aren't a lot of alignment mechanics going around. There's no Detect Alignment spells, no Helm of Opposite Alignment. If you prefer the 9-point system, it really isn't a big deal to just keep using it. My players still describe their characters in those terms. -Setting. The planes have been changed, as you pointed out. Or perhaps it would be more accurate to say that a new planar system has been introduced. Personally, I like the 4e default setting, including its cosmology, and suggest at least giving it a good read with an open mind. On the other hand, if you still don't like it, or like many DMs, simply want to run homebrew stuff, I find 4e is really good at getting out of the DM's way in world-building. A big part of this is that PCs are assumed to run by different rules than NPCs, and NPC rules are very flexible. But basically, any setting works more or less fine in 4e. I've played 4e Greyhawk, and it worked as well as it did in 1e. -The rules have a bit of a different focus. [url=http://community.wizards.com/wrecan/blog/2010/04/03/the_world_is_not_made_of_numbers]linky link[/url]. [/QUOTE]
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