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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 DM Considering 4E
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<blockquote data-quote="delericho" data-source="post: 5685973" data-attributes="member: 22424"><p>What do you mean by this? If you're talking about WotC's pregenerated adventures, be aware that these are almost all very poorly executed.</p><p></p><p>The EN Publishing adventures are well regarded, but these are also available for Pathfinder (which will convert to 3.5e easily).</p><p></p><p></p><p></p><p>If you're happy with 3.5e, it may well be wise just to stick with that. If you're mostly happy but have a few hates, Pathfinder may be the better option - it's very definitely an update to 3.5e, rather than a major redesign.</p><p></p><p>4e is vastly different from 3.5e. The rules are very different, the default world is very different, it plays differently. In some areas, the game has had some much needed simplification applied... and in other areas it's much more complex. (They've traded tracking of lots of stacking modifiers for a micro-management of short-term conditions.)</p><p></p><p>My best advice is probably to find and download "Keep on the Shadowfell" from the WotC website. This is an adventure that includes a set of pre-gen characters and a rules primer. Basically, it's enough to give you a taster of the way the game plays. (But be aware that the adventure itself is a bit of a stinker - use it to get a feel of the rules; try not to judge the system based on the bad adventure!)</p><p></p><p></p><p></p><p>Those are still true, and if they're still a deal-breaker then stay away... However, if you really wanted to back-port the old alignments and the old planes (or mostly anything that has been removed), this should be easily enough done - they're just story elements.</p><p></p><p></p><p></p><p>If you're going to be the DM, and you're this uncertain, I would again suggest staying clear.</p><p></p><p>When I tried to run 4e, I <em>hated</em> it. But there's another DM in the group who was bitten by the 4e bug hard, and when he runs the game his enthusiasm for it really makes it shine - in his hands the game runs really well. That enthusiasm for the system just makes a huge difference.</p><p></p><p>(It's also very telling that the moment he switched to a WotC adventure, "Sceptre Tower of Spellgard", it immediately killed his enthusiasm, and the game <em>sucked</em>. That adventure very quickly and effectively killed what had been a fun and exciting campaign.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5685973, member: 22424"] What do you mean by this? If you're talking about WotC's pregenerated adventures, be aware that these are almost all very poorly executed. The EN Publishing adventures are well regarded, but these are also available for Pathfinder (which will convert to 3.5e easily). If you're happy with 3.5e, it may well be wise just to stick with that. If you're mostly happy but have a few hates, Pathfinder may be the better option - it's very definitely an update to 3.5e, rather than a major redesign. 4e is vastly different from 3.5e. The rules are very different, the default world is very different, it plays differently. In some areas, the game has had some much needed simplification applied... and in other areas it's much more complex. (They've traded tracking of lots of stacking modifiers for a micro-management of short-term conditions.) My best advice is probably to find and download "Keep on the Shadowfell" from the WotC website. This is an adventure that includes a set of pre-gen characters and a rules primer. Basically, it's enough to give you a taster of the way the game plays. (But be aware that the adventure itself is a bit of a stinker - use it to get a feel of the rules; try not to judge the system based on the bad adventure!) Those are still true, and if they're still a deal-breaker then stay away... However, if you really wanted to back-port the old alignments and the old planes (or mostly anything that has been removed), this should be easily enough done - they're just story elements. If you're going to be the DM, and you're this uncertain, I would again suggest staying clear. When I tried to run 4e, I [i]hated[/i] it. But there's another DM in the group who was bitten by the 4e bug hard, and when he runs the game his enthusiasm for it really makes it shine - in his hands the game runs really well. That enthusiasm for the system just makes a huge difference. (It's also very telling that the moment he switched to a WotC adventure, "Sceptre Tower of Spellgard", it immediately killed his enthusiasm, and the game [i]sucked[/i]. That adventure very quickly and effectively killed what had been a fun and exciting campaign.) [/QUOTE]
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