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<blockquote data-quote="Tony Vargas" data-source="post: 5690770" data-attributes="member: 996"><p>Has there been a new setting published for 4e? The default setting really has very little to it, even now. The others have all been done for prior eds. There's a vast library of pre-existing 3e and earlier stuff, and adventures/settings for Pathfinder should be pretty useable with 3.5, too.</p><p></p><p>The biggest differences are mechanical. The classes all have their class abilities organized into 'features' (which tend to support their Role) and 'powers' (which can be at-will, encounter or daily, and which more paint a picture of the class). Level advancement is pretty regular, and there's not much variation in 'BAB' (everyone is basically BAB 1/2, but /everyone/ rolls to hit with almost all attacks). Encounters are easier to design, classes are easier to keep balanced with eachother, magic items have slightly less dramatic impact than in 3.x - really, even though the mechanics used to achieve it changed radically, it continued the progress made in 3e.</p><p></p><p>4e has edged back towards 3.x and AD&D slightly of late, but if the number of alignments and configuration of planes is enough to put you off, it has a long, long way to go before it become palatable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5690770, member: 996"] Has there been a new setting published for 4e? The default setting really has very little to it, even now. The others have all been done for prior eds. There's a vast library of pre-existing 3e and earlier stuff, and adventures/settings for Pathfinder should be pretty useable with 3.5, too. The biggest differences are mechanical. The classes all have their class abilities organized into 'features' (which tend to support their Role) and 'powers' (which can be at-will, encounter or daily, and which more paint a picture of the class). Level advancement is pretty regular, and there's not much variation in 'BAB' (everyone is basically BAB 1/2, but /everyone/ rolls to hit with almost all attacks). Encounters are easier to design, classes are easier to keep balanced with eachother, magic items have slightly less dramatic impact than in 3.x - really, even though the mechanics used to achieve it changed radically, it continued the progress made in 3e. 4e has edged back towards 3.x and AD&D slightly of late, but if the number of alignments and configuration of planes is enough to put you off, it has a long, long way to go before it become palatable. [/QUOTE]
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