Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 DM Considering 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiffyPopTart" data-source="post: 5691769" data-attributes="member: 4881"><p>A few other differences that I didn't notice when reading the thread...</p><p></p><p>1. 4e eliminates the "Kill and loot" loop. Bad guys power are never based on the magic items they wield. In order to make an orc more challenging you don't have to give him magical equipment or spells. Instead there are multiple orcs listed in the Monster Manuals and you can choose those that fit the encounter you are building. Those orcs are assigned powers to reflect the special things they do, not items the party can loot themselves.</p><p></p><p>2. 4e also eliminates the process of adding player character class levels to monsters in order to make an orc wizard or bullywug rogue. Instead the different "jobs" of monsters are all preconfigured in the monster stat blocks.</p><p></p><p>3. Player characters can fairly easily go from dying to perfectly healthy in one or two rounds without using consumable magical items. They also have many more powers and abilities that interrupt the monsters turns than in 3e.</p><p></p><p>4. In 3e it was a pain in the butt keeping track of all the ongoing spells and spelllike abilities that were in place. In 4e there are a lot less of these ongoing effects that last a whole encounter however there are WAY MORE that just last a turn. Expect many turns (even low level) in 4e to go as below...</p><p></p><p>GM: Ok, this orc is going to attack your rogue.</p><p>Fighter: I have him marked, so he has to attack me or take a -2 and I get a free swing.</p><p>GM: Oh, well then he attacks you instead. *rolls low* He missed you horribly.</p><p>Bard: He fell over, too.</p><p>GM: What?</p><p>Bard: I shot him with my jinx shot last round so that if he missed his first attack he fell prone.</p><p>GM: OK then. *places figure on its side* Rogue, its your turn.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 5691769, member: 4881"] A few other differences that I didn't notice when reading the thread... 1. 4e eliminates the "Kill and loot" loop. Bad guys power are never based on the magic items they wield. In order to make an orc more challenging you don't have to give him magical equipment or spells. Instead there are multiple orcs listed in the Monster Manuals and you can choose those that fit the encounter you are building. Those orcs are assigned powers to reflect the special things they do, not items the party can loot themselves. 2. 4e also eliminates the process of adding player character class levels to monsters in order to make an orc wizard or bullywug rogue. Instead the different "jobs" of monsters are all preconfigured in the monster stat blocks. 3. Player characters can fairly easily go from dying to perfectly healthy in one or two rounds without using consumable magical items. They also have many more powers and abilities that interrupt the monsters turns than in 3e. 4. In 3e it was a pain in the butt keeping track of all the ongoing spells and spelllike abilities that were in place. In 4e there are a lot less of these ongoing effects that last a whole encounter however there are WAY MORE that just last a turn. Expect many turns (even low level) in 4e to go as below... GM: Ok, this orc is going to attack your rogue. Fighter: I have him marked, so he has to attack me or take a -2 and I get a free swing. GM: Oh, well then he attacks you instead. *rolls low* He missed you horribly. Bard: He fell over, too. GM: What? Bard: I shot him with my jinx shot last round so that if he missed his first attack he fell prone. GM: OK then. *places figure on its side* Rogue, its your turn. DS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 DM Considering 4E
Top