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<blockquote data-quote="Hussar" data-source="post: 5692209" data-attributes="member: 22779"><p>Meh, if your narration causes problems, DON'T NARRATE THAT WAY. If you narrate the action in a manner that is inconsistent with the mechanics, don't blame the mechanics. Or, use a different game.</p><p></p><p>4e mechanics are pretty fluid. One of the biggest differences between 4e and earlier editions, in addition to changing the unit of the turn, is that any given action isn't really resolved until you move on to the next turn. </p><p></p><p>In earlier editions, if my ogre attacks your PC, I roll the attack, and, if I hit, I roll damage. It's pretty straight forward. I can narrate that as it happens. In 4e though, that's not true. My ogre attacks your PC. Even before I attack, someone could interrupt with an ability that negates my action, thus invalidating my attack. And, even after I roll, someone could interrupt and force a reroll, or impose some sort of penalty which turns a hit into a miss, all sorts of things. Additionally, after I roll damage, someone could bring up a power which changes things - reduces my damage or gives you temp HP for example, thus changing the narration.</p><p></p><p>I find that 4e works best if you resolve the actions first THEN narrate what makes the most sense. There are simply too many things that can change the narration otherwise.</p><p></p><p>Just to go back to your specific example, what edition are you talking about? 4e Bulette's don't have improved critical powers.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5692209, member: 22779"] Meh, if your narration causes problems, DON'T NARRATE THAT WAY. If you narrate the action in a manner that is inconsistent with the mechanics, don't blame the mechanics. Or, use a different game. 4e mechanics are pretty fluid. One of the biggest differences between 4e and earlier editions, in addition to changing the unit of the turn, is that any given action isn't really resolved until you move on to the next turn. In earlier editions, if my ogre attacks your PC, I roll the attack, and, if I hit, I roll damage. It's pretty straight forward. I can narrate that as it happens. In 4e though, that's not true. My ogre attacks your PC. Even before I attack, someone could interrupt with an ability that negates my action, thus invalidating my attack. And, even after I roll, someone could interrupt and force a reroll, or impose some sort of penalty which turns a hit into a miss, all sorts of things. Additionally, after I roll damage, someone could bring up a power which changes things - reduces my damage or gives you temp HP for example, thus changing the narration. I find that 4e works best if you resolve the actions first THEN narrate what makes the most sense. There are simply too many things that can change the narration otherwise. Just to go back to your specific example, what edition are you talking about? 4e Bulette's don't have improved critical powers. [/QUOTE]
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