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<blockquote data-quote="Fishbone" data-source="post: 5692596" data-attributes="member: 40849"><p>Oh, this makes good sense with another thing I don't like about 4E and preferred to its spiritual and mechanical predecessor, Star Wars SAGA edition. They had the healing surge mechanic. 1. And it healed a big amount of points, but that was it.</p><p></p><p>They also had something that applied a consistent amount of penalties for taking damage over a threshold. This was called the Condition Track. It might have had weakness and resulted in an occasional abusiveness or death spiral, but it works better than...</p><p></p><p>"ooh, that fight was a rough one! You had to surge 4 times!" The surge has become a nonsensical resource that replaces hit points and doesn't deal with the full effectiveness problem that is an issue for some people.</p><p></p><p>Dungeons and Dragons seems like a middling mish mash of 3.5 and SAGA and I don't like the vibe.</p></blockquote><p></p>
[QUOTE="Fishbone, post: 5692596, member: 40849"] Oh, this makes good sense with another thing I don't like about 4E and preferred to its spiritual and mechanical predecessor, Star Wars SAGA edition. They had the healing surge mechanic. 1. And it healed a big amount of points, but that was it. They also had something that applied a consistent amount of penalties for taking damage over a threshold. This was called the Condition Track. It might have had weakness and resulted in an occasional abusiveness or death spiral, but it works better than... "ooh, that fight was a rough one! You had to surge 4 times!" The surge has become a nonsensical resource that replaces hit points and doesn't deal with the full effectiveness problem that is an issue for some people. Dungeons and Dragons seems like a middling mish mash of 3.5 and SAGA and I don't like the vibe. [/QUOTE]
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