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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 DM Considering 4E
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<blockquote data-quote="darkwing" data-source="post: 5692783" data-attributes="member: 69001"><p>The biggest difference...</p><p>In 4e, combat is more fun. It's very tactical and players (regardless of class or level) have meaningful choices in combat. It's far more dynamic than previous editions as long as you take the time to make interesting environments and enemy configurations (which is easy to do in 4e). Also team synergy is more important. There are several effective combos that can be used against monsters if the characters plan their builds together to work with each other. There is no more thac0. All classes hit progression is the same.</p><p></p><p>There are 4 basic "roles" and each plays differently. The Defender keeps enemies occupied on him and protects allies. The Striker is the damage dealer. The Leader buffs and heals. The Controller deals AoE and debuffs monsters.</p><p></p><p>Also, rogues can now do their extra damage to undead (and everything else). Hooray! Basically, Martial characters are fun and more action hero like in general. Spell casters no longer have an infinite variety of spells in combat (they can still access them out of combat though using rituals).</p></blockquote><p></p>
[QUOTE="darkwing, post: 5692783, member: 69001"] The biggest difference... In 4e, combat is more fun. It's very tactical and players (regardless of class or level) have meaningful choices in combat. It's far more dynamic than previous editions as long as you take the time to make interesting environments and enemy configurations (which is easy to do in 4e). Also team synergy is more important. There are several effective combos that can be used against monsters if the characters plan their builds together to work with each other. There is no more thac0. All classes hit progression is the same. There are 4 basic "roles" and each plays differently. The Defender keeps enemies occupied on him and protects allies. The Striker is the damage dealer. The Leader buffs and heals. The Controller deals AoE and debuffs monsters. Also, rogues can now do their extra damage to undead (and everything else). Hooray! Basically, Martial characters are fun and more action hero like in general. Spell casters no longer have an infinite variety of spells in combat (they can still access them out of combat though using rituals). [/QUOTE]
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3.5 DM Considering 4E
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