Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 DM Considering 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5693062" data-attributes="member: 82106"><p>Hmmmm, well, yeah, I'm sure if you are facing a single fight that isn't super hard and it is the only one in a day of adventuring then you're correct. OTOH in the same situation (lets say a 1e party that runs into a bulette when they're around the same level) they'll unless one or more spells and perhaps some melee type attacks, there's no need to hold back. Someone might get bitten, nobody is at all likely to actually die, and at the end the cleric fires off a couple CLW/CSW and the party trudges back to the inn, where if they took enough damage they might spend an extra day going through another round of spells before they're ready to go again. In 4e they'll be good to go the next day for sure, not really much difference.</p><p></p><p>Of course if the 4e encounter happened to be level+4 then things might not be quite so clear cut... Someone can easily die, though it isn't THAT likely. Pretty much like the 1e fight.</p><p></p><p>I just don't see this vast difference. It is in the nature of the basic D&D genre that PCs can get back up, dust themselves off, and maybe after a night's sleep get back to it. Has always been so. It just isn't that much fun in heroic fantasy to spend large amounts of time dealing with the dull consequences of a fight (IE healing a couple hit points a day and being out of action for days or weeks or months that it would realistically take to heal from a landshark bite). </p><p></p><p>I know when I first read through 4e healing surges seemed rather foreign and seemed like they would feel hokey but I really haven't found it to be so in play. Obviously the other advise is not to have one encounter in a day. HS loss during a series of encounters is NOT no consequence. You can easily have your party sucked down to TPK with that thought in mind, because when you do run out of surges, things get ugly FAST. Even with THP and some surgeless healing, you just aren't going to shrug that off.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5693062, member: 82106"] Hmmmm, well, yeah, I'm sure if you are facing a single fight that isn't super hard and it is the only one in a day of adventuring then you're correct. OTOH in the same situation (lets say a 1e party that runs into a bulette when they're around the same level) they'll unless one or more spells and perhaps some melee type attacks, there's no need to hold back. Someone might get bitten, nobody is at all likely to actually die, and at the end the cleric fires off a couple CLW/CSW and the party trudges back to the inn, where if they took enough damage they might spend an extra day going through another round of spells before they're ready to go again. In 4e they'll be good to go the next day for sure, not really much difference. Of course if the 4e encounter happened to be level+4 then things might not be quite so clear cut... Someone can easily die, though it isn't THAT likely. Pretty much like the 1e fight. I just don't see this vast difference. It is in the nature of the basic D&D genre that PCs can get back up, dust themselves off, and maybe after a night's sleep get back to it. Has always been so. It just isn't that much fun in heroic fantasy to spend large amounts of time dealing with the dull consequences of a fight (IE healing a couple hit points a day and being out of action for days or weeks or months that it would realistically take to heal from a landshark bite). I know when I first read through 4e healing surges seemed rather foreign and seemed like they would feel hokey but I really haven't found it to be so in play. Obviously the other advise is not to have one encounter in a day. HS loss during a series of encounters is NOT no consequence. You can easily have your party sucked down to TPK with that thought in mind, because when you do run out of surges, things get ugly FAST. Even with THP and some surgeless healing, you just aren't going to shrug that off. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 DM Considering 4E
Top