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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] DM questions regarding the art of magic war
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<blockquote data-quote="Dross" data-source="post: 5378691" data-attributes="member: 33802"><p>There are a few other things to remember.</p><p></p><p>If the PCs are fighting any type of organisation, have survivors talk about tactics used against them. It is rare for ALL foes in a group to fight to the death. Then if they have the resources, specific counters can be done.</p><p></p><p>There is also nothing stopping someone just sitting back (invisible or camoflagued in say a flock of birds) and watching how the PCs operate.</p><p></p><p>bird/druid: </p><p></p><ul> <li data-xf-list-type="ul">Wind spells like <em>Gust of Wind</em> and <em>Control Winds</em>, blow the birds or single druid/bird away (note the types of saves for many of these spells).</li> <li data-xf-list-type="ul"><em>Call Lightning</em> requires you to target a spot, if the druid cannot see a foe then it must guess where the foe is.</li> <li data-xf-list-type="ul">Why are the flock of birds staying in an area where it is raining lightning or where a group of creatures making a lot of noise (combat)? The one that remains must have something to do with the party (familiar, animal companion or something similar if not ID'ed as the druid itself). If they all remain, use an Area of Effect spell, anything remaining must be more than a normal 'tiny' bird/animal).</li> <li data-xf-list-type="ul">Flying swarms may work (<em>Summon Swarm</em>) to disperse the birds. Seeing a bird in a "flock" of bats would lower the spot DC</li> </ul><p></p><p>Invisibility & non-detection:</p><p></p><ul> <li data-xf-list-type="ul">do not help against having to move over terrain that will highlight someone's movement. Water, footprints in mud or snow can make targeting easier. Sometimes vegetation. Still the miss chance but you can at least pinpoint the square.</li> </ul><p></p><p>Flying wizard & boulder: </p><p></p><ul> <li data-xf-list-type="ul">No one thought to shoot at the wizard (if not invisible {implied by Q4} during the time to set this combo up (Sorry_Charry's ~10 rounds, but the spells are minutes/level so they could be ready with forewarning)? Add time to cast the 2 invisibilities (I do not consider a boulder to be gear)</li> <li data-xf-list-type="ul">No one in a world with many aerial threats thought to look up?</li> <li data-xf-list-type="ul">Just have the foes move a lot to negate this tactic.</li> <li data-xf-list-type="ul">No Dispel Magic or other magics to use?</li> <li data-xf-list-type="ul">See invisibility or other senses (tremorsense, blindsight, scent)?</li> <li data-xf-list-type="ul">Anything blocking foes seeing the wizard/boulder also stop the wizard seeing his foes.</li> <li data-xf-list-type="ul">Use (Summoned) Swarm of bats and let him try to spend time ignoring the 1d6 damage/round + possible nausea (FORT DC11) +1 point ongoing damage while he sets up a single attack.</li> </ul><p></p><p>Also note that anything the PCs can do, why not an NPC at some stage?</p><p></p><p>Survivor of 1st encounter: They did this and that and another thing.</p><p>Leader: We have casters, lets hit them with the same trick. Even if they counter us, it will give us methods to counter them next time!<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Dross, post: 5378691, member: 33802"] There are a few other things to remember. If the PCs are fighting any type of organisation, have survivors talk about tactics used against them. It is rare for ALL foes in a group to fight to the death. Then if they have the resources, specific counters can be done. There is also nothing stopping someone just sitting back (invisible or camoflagued in say a flock of birds) and watching how the PCs operate. bird/druid: [LIST] [*]Wind spells like [I]Gust of Wind[/I] and [I]Control Winds[/I], blow the birds or single druid/bird away (note the types of saves for many of these spells). [*][I]Call Lightning[/I] requires you to target a spot, if the druid cannot see a foe then it must guess where the foe is. [*]Why are the flock of birds staying in an area where it is raining lightning or where a group of creatures making a lot of noise (combat)? The one that remains must have something to do with the party (familiar, animal companion or something similar if not ID'ed as the druid itself). If they all remain, use an Area of Effect spell, anything remaining must be more than a normal 'tiny' bird/animal). [*]Flying swarms may work ([I]Summon Swarm[/I]) to disperse the birds. Seeing a bird in a "flock" of bats would lower the spot DC [/LIST] Invisibility & non-detection: [LIST] [*]do not help against having to move over terrain that will highlight someone's movement. Water, footprints in mud or snow can make targeting easier. Sometimes vegetation. Still the miss chance but you can at least pinpoint the square. [/LIST] Flying wizard & boulder: [LIST] [*]No one thought to shoot at the wizard (if not invisible {implied by Q4} during the time to set this combo up (Sorry_Charry's ~10 rounds, but the spells are minutes/level so they could be ready with forewarning)? Add time to cast the 2 invisibilities (I do not consider a boulder to be gear) [*]No one in a world with many aerial threats thought to look up? [*]Just have the foes move a lot to negate this tactic. [*]No Dispel Magic or other magics to use? [*]See invisibility or other senses (tremorsense, blindsight, scent)? [*]Anything blocking foes seeing the wizard/boulder also stop the wizard seeing his foes. [*]Use (Summoned) Swarm of bats and let him try to spend time ignoring the 1d6 damage/round + possible nausea (FORT DC11) +1 point ongoing damage while he sets up a single attack. [/LIST] Also note that anything the PCs can do, why not an NPC at some stage? Survivor of 1st encounter: They did this and that and another thing. Leader: We have casters, lets hit them with the same trick. Even if they counter us, it will give us methods to counter them next time!:devil: [/QUOTE]
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