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[3.5] DMG - changes Q&A?
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<blockquote data-quote="Jeremy Crawford" data-source="post: 991617" data-attributes="member: 3147"><p>Of the three revised books, I find the DMG to be the most impressive, in terms of the amount of new material and its increase in usefulness. Also, to me as a DM, there are portions of the book that are downright inspiring, particularly the "Adventures" and "Campaigns" chapters.</p><p></p><p>I'll take a stab at a few of your questions.</p><p></p><p></p><p></p><p>Each of the major terrain types gets its own section in the chapter "Adventures." Rules are given for hazards, visibility, and so forth.</p><p></p><p>Good news: Aquatic and urban environments get their own sections, too.</p><p></p><p></p><p></p><p>Yep. Every terrain type has a sample encounter table, and guidelines are given for creating your own.</p><p></p><p></p><p></p><p>In the chapter "Campaigns," the basic planar mechanics from the <em>Manual of the Planes</em> are included, and there are tips for creating your own cosmology.</p><p></p><p>There's an additional treat for DMs who use the Great Wheel cosmology. Each of its planes has a half- or full-page description, including the basic rules for adventuring there.</p><p></p><p></p><p></p><p>There are new rules for weapon sizes and for the interaction of creatures of different sizes in combat. Also, XP is now given based on an individual's level, not on a party's average level. (This is the same as the mechanic in the <em>Forgotten Realms</em>.)</p></blockquote><p></p>
[QUOTE="Jeremy Crawford, post: 991617, member: 3147"] Of the three revised books, I find the DMG to be the most impressive, in terms of the amount of new material and its increase in usefulness. Also, to me as a DM, there are portions of the book that are downright inspiring, particularly the "Adventures" and "Campaigns" chapters. I'll take a stab at a few of your questions. Each of the major terrain types gets its own section in the chapter "Adventures." Rules are given for hazards, visibility, and so forth. Good news: Aquatic and urban environments get their own sections, too. Yep. Every terrain type has a sample encounter table, and guidelines are given for creating your own. In the chapter "Campaigns," the basic planar mechanics from the [i]Manual of the Planes[/i] are included, and there are tips for creating your own cosmology. There's an additional treat for DMs who use the Great Wheel cosmology. Each of its planes has a half- or full-page description, including the basic rules for adventuring there. There are new rules for weapon sizes and for the interaction of creatures of different sizes in combat. Also, XP is now given based on an individual's level, not on a party's average level. (This is the same as the mechanic in the [i]Forgotten Realms[/i].) [/QUOTE]
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