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[3.5]Druid's "must-have" Magic Items?
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<blockquote data-quote="Pielorinho" data-source="post: 1195950" data-attributes="member: 259"><p>Periapt of wisdom, definitely!</p><p>The Karma bead from Necklace of Prayer beads is also fantastic -- in fact, it's good enough that having two wouldn't be overkill. You'll want to use it when you cast your buffs (it'll give you an extra +1 on all greater magic fangs, increase your barkskin's efficacy and duration, and make a stoneskin more effective), and when you get into battle (+4d6 damage on every flamestrike is nothing to sneeze at).</p><p> </p><p>Instead of getting bracers of armor, however, I prefer to get a wand of mage armor and give it to a friendly arcane caster. She can use it on me and on my animal companion, and generally it's a lot more cost-effective -- 15 gp's worth of magic item protects me for an hour of adventuring at the same level as a 16,000 gp item protects me constantly, and it doesn't go away when I wildshape.</p><p> </p><p>At low to medium levels, a bag of tricks can be awful nice: you can make it yourself with the appropriate feats, and it gives you an extra critter to buff.</p><p> </p><p>Finally, spend a few thousand gp on scrolls when you get a chance. You don't normally want to have spells like speak with animals, neutralize poison, and stone shape prepared, but when you need them, they're super-nice to have on hand. Get one scroll of each of them and then use your spell slots for things useful on a daily basis.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1195950, member: 259"] Periapt of wisdom, definitely! The Karma bead from Necklace of Prayer beads is also fantastic -- in fact, it's good enough that having two wouldn't be overkill. You'll want to use it when you cast your buffs (it'll give you an extra +1 on all greater magic fangs, increase your barkskin's efficacy and duration, and make a stoneskin more effective), and when you get into battle (+4d6 damage on every flamestrike is nothing to sneeze at). Instead of getting bracers of armor, however, I prefer to get a wand of mage armor and give it to a friendly arcane caster. She can use it on me and on my animal companion, and generally it's a lot more cost-effective -- 15 gp's worth of magic item protects me for an hour of adventuring at the same level as a 16,000 gp item protects me constantly, and it doesn't go away when I wildshape. At low to medium levels, a bag of tricks can be awful nice: you can make it yourself with the appropriate feats, and it gives you an extra critter to buff. Finally, spend a few thousand gp on scrolls when you get a chance. You don't normally want to have spells like speak with animals, neutralize poison, and stone shape prepared, but when you need them, they're super-nice to have on hand. Get one scroll of each of them and then use your spell slots for things useful on a daily basis. Daniel [/QUOTE]
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[3.5]Druid's "must-have" Magic Items?
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