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D&D Older Editions, OSR, & D&D Variants
[3.5]Druid's "must-have" Magic Items?
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<blockquote data-quote="Knowledge Sinkhole" data-source="post: 1197330" data-attributes="member: 2287"><p>Well, though it is certainly not the "usual" way of doing things as a druid, I thought I might as well point out the following:</p><p></p><p>The Tower Shield.</p><p></p><p>As druid's don't need to worry about arcane spell failure, and practically all of their offensive spells don't require attack rolls, this can be pretty impressive. My current druid is a summoner; take total cover behind shield, summon army of animals. Of course, you could also start flame strikin', call lightning'n, ice stormin', etc, but you get the idea. You don't even need to waste a feat on Tower Shield proficiency, as the only ill effect you suffer from not having it is that the armor check penalty is added to your attack rolls. So, while certainly not a good thing if you plan on being a "melee" druid, it means diddly if you're playing the kind of druid I mentioned.</p></blockquote><p></p>
[QUOTE="Knowledge Sinkhole, post: 1197330, member: 2287"] Well, though it is certainly not the "usual" way of doing things as a druid, I thought I might as well point out the following: The Tower Shield. As druid's don't need to worry about arcane spell failure, and practically all of their offensive spells don't require attack rolls, this can be pretty impressive. My current druid is a summoner; take total cover behind shield, summon army of animals. Of course, you could also start flame strikin', call lightning'n, ice stormin', etc, but you get the idea. You don't even need to waste a feat on Tower Shield proficiency, as the only ill effect you suffer from not having it is that the armor check penalty is added to your attack rolls. So, while certainly not a good thing if you plan on being a "melee" druid, it means diddly if you're playing the kind of druid I mentioned. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
[3.5]Druid's "must-have" Magic Items?
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