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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Druids - what to do about them?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2429033" data-attributes="member: 545"><p>Another person who is so sure Druids are overpowered yet has never actually seen a Druid in play. Welcome!</p><p></p><p>Produce Flame is a good spell, but its glory days are over after 5th level. One obvious weakness is the ranged touch attack is not a gimme against targets engaged in melee -- you do not have the necessary archer feats. Secondly 1d6+5 is not much damage after low levels, and getting your second iterative attack at 8th level does not solve this problem. 2d6+10 damage at 8th level? Yawn. </p><p></p><p>It scales better than Magic Missile only if your fights last a very long time. Most of our fights are essentially over in 2-3 rounds (with some clean up after that). Who cares how much damage you can do with one 1st level spell over 7 or 13 or whatever rounds? The Barbarian is already in the alehouse toasting the victory while you are still toying around with your cute little flame.</p><p></p><p>Flame Blade is not the equal of a Brilliant weapon. I do like the stylishness of the TWF with Flame Blades but (1) requires a precious feat, (2) requires 2(!) precious buffing rounds, and (3) the Druid is doomed if he wades in and trades full attacks with the grunts -- damage output not good enough.</p><p></p><p>Poison is a sucker play. Instant kills are enticing, but your typically available target for Poison is something with a big Fort save who you do not want to be standing next to when it unloads a full attack.</p><p></p><p>Re-read the description of Call Lightning. You are not even close.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2429033, member: 545"] Another person who is so sure Druids are overpowered yet has never actually seen a Druid in play. Welcome! Produce Flame is a good spell, but its glory days are over after 5th level. One obvious weakness is the ranged touch attack is not a gimme against targets engaged in melee -- you do not have the necessary archer feats. Secondly 1d6+5 is not much damage after low levels, and getting your second iterative attack at 8th level does not solve this problem. 2d6+10 damage at 8th level? Yawn. It scales better than Magic Missile only if your fights last a very long time. Most of our fights are essentially over in 2-3 rounds (with some clean up after that). Who cares how much damage you can do with one 1st level spell over 7 or 13 or whatever rounds? The Barbarian is already in the alehouse toasting the victory while you are still toying around with your cute little flame. Flame Blade is not the equal of a Brilliant weapon. I do like the stylishness of the TWF with Flame Blades but (1) requires a precious feat, (2) requires 2(!) precious buffing rounds, and (3) the Druid is doomed if he wades in and trades full attacks with the grunts -- damage output not good enough. Poison is a sucker play. Instant kills are enticing, but your typically available target for Poison is something with a big Fort save who you do not want to be standing next to when it unloads a full attack. Re-read the description of Call Lightning. You are not even close. [/QUOTE]
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