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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Druids - what to do about them?
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<blockquote data-quote="beaver1024" data-source="post: 2429720" data-attributes="member: 12131"><p>The original issue I was addressing was that druids have no good low level spells. By the time the druid reaches 5th level, they then have access to the massively overpowered wildshape. Having a viable spell like Produce Flame is a luxury they can fall back on later. Why do you need archer feats? You have medium BAB and it's a touch attack spell.</p><p></p><p></p><p></p><p>At 8th level 2d6+10 already outdamages what magic missile can do at that level. This is only in 1 round. In 3 rounds, it is equivalent to casting magic missile 3 times continously. The battle should be over at that stage and the druid only wasted 1 1st level spell whilst the wizard would have wasted a considerable amount of resources to do the same feat.</p><p></p><p></p><p></p><p>You need to familiarise yourself with the rules. You don't need a single feat to use 2 weapons. The druid can wear armour and has an animal companion that can trip. Even a single flame blade will enable to do high reliable damage. At low levels. Obviously the druid can dispense with the Flame blade once they obtain their massively overpowered animal combat forms.</p><p></p><p></p><p></p><p>Obviously if you had half a brain you wouldn't be targeting a fort save spell against a monster with good fort save. You would be using your overpowered Entangle/Produce Flame spell combination instead.</p><p></p><p>I question whether you have played druids at all since you don't even know the basics of what makes a druid so qood.</p><p></p><p></p><p></p><p>At minimum caster level, 3d6 damage per round to 1 target for 5 rounds = 15d6 damage. At minimum caster level 1 fireball does 5d6 to damage 1 target. It takes 3 fireball to do the same amount of damage call lightning will do to a single target at caster level 5. The fact that druid have spells that come even close to the wizard's blasting capability is too much already. In addition they have armoured casting, know every spell in their list automatically, wildshaping etc etc. hosts of other benefits fighters and wizards can ever dream about.</p></blockquote><p></p>
[QUOTE="beaver1024, post: 2429720, member: 12131"] The original issue I was addressing was that druids have no good low level spells. By the time the druid reaches 5th level, they then have access to the massively overpowered wildshape. Having a viable spell like Produce Flame is a luxury they can fall back on later. Why do you need archer feats? You have medium BAB and it's a touch attack spell. At 8th level 2d6+10 already outdamages what magic missile can do at that level. This is only in 1 round. In 3 rounds, it is equivalent to casting magic missile 3 times continously. The battle should be over at that stage and the druid only wasted 1 1st level spell whilst the wizard would have wasted a considerable amount of resources to do the same feat. You need to familiarise yourself with the rules. You don't need a single feat to use 2 weapons. The druid can wear armour and has an animal companion that can trip. Even a single flame blade will enable to do high reliable damage. At low levels. Obviously the druid can dispense with the Flame blade once they obtain their massively overpowered animal combat forms. Obviously if you had half a brain you wouldn't be targeting a fort save spell against a monster with good fort save. You would be using your overpowered Entangle/Produce Flame spell combination instead. I question whether you have played druids at all since you don't even know the basics of what makes a druid so qood. At minimum caster level, 3d6 damage per round to 1 target for 5 rounds = 15d6 damage. At minimum caster level 1 fireball does 5d6 to damage 1 target. It takes 3 fireball to do the same amount of damage call lightning will do to a single target at caster level 5. The fact that druid have spells that come even close to the wizard's blasting capability is too much already. In addition they have armoured casting, know every spell in their list automatically, wildshaping etc etc. hosts of other benefits fighters and wizards can ever dream about. [/QUOTE]
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