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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Druids - what to do about them?
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<blockquote data-quote="IcyCool" data-source="post: 2430160" data-attributes="member: 20308"><p>Produce flame is a good low level spell. It becomes nigh on useless once the enemy gets access to the various elemental resistance spells, or comes with built in fire resistance (the most common energy resistance). Your unsupported claim of "massively overpowered wildshape" is still floating out there though.</p><p></p><p></p><p></p><p></p><p>This requires two ranged touch attack rolls and a full-attack action (that's two rounds for anyone who cares about counting, one to cast, one to attack). So, provided the enemy has no fire resistance of any kind, this spell slightly outdamages magic missile provided every attack hits. How viable do you think this spell is after 5th level?</p><p></p><p></p><p></p><p></p><p>This has been mentioned already, but wielding those two flame blades effectively requires a couple of feats. And I believe the best type of druid armor (aside from dragonhide) is Hide. That gives a +3 armor bonus, a -3 Armor check penalty, and slows you down. I'll take mage armor any day, thanks. And do you have any support or evidence to offer for you constant claims of "overpowered" regarding the druids wildshape forms?</p><p></p><p></p><p></p><p></p><p>Read the Web spell sometime. It's useful even against epic characters. And again, how long before Entangle/Produce Flame becomes a pointless effort? (It's good at low levels).</p><p></p><p></p><p></p><p>If you have played a druid, and found these tactics to be reliably good, I question the ability of your GM.</p><p></p><p></p><p></p><p>5 rounds. A fireball catching 3 people in it (not hard to do) will do that in one round. If you catch more, it does even more. I'm really surpised that you are even trying to compare this to Fireball. Even Scorching Ray does more than this spell. Don't get me wrong, Call Lightning is an ok spell, but it's hardly overpowering.</p><p></p><p>Flamestrike is the closest a druid comes to wizard blasting capability. Armored casting in anything but dragonhide is a joke, and they are a divine caster, so of course they know every spell on their list. Druids get a lot of neat little benefits, and are consistently good through all the levels. You want a better comparison, try comparing a druid with a cleric.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2430160, member: 20308"] Produce flame is a good low level spell. It becomes nigh on useless once the enemy gets access to the various elemental resistance spells, or comes with built in fire resistance (the most common energy resistance). Your unsupported claim of "massively overpowered wildshape" is still floating out there though. This requires two ranged touch attack rolls and a full-attack action (that's two rounds for anyone who cares about counting, one to cast, one to attack). So, provided the enemy has no fire resistance of any kind, this spell slightly outdamages magic missile provided every attack hits. How viable do you think this spell is after 5th level? This has been mentioned already, but wielding those two flame blades effectively requires a couple of feats. And I believe the best type of druid armor (aside from dragonhide) is Hide. That gives a +3 armor bonus, a -3 Armor check penalty, and slows you down. I'll take mage armor any day, thanks. And do you have any support or evidence to offer for you constant claims of "overpowered" regarding the druids wildshape forms? Read the Web spell sometime. It's useful even against epic characters. And again, how long before Entangle/Produce Flame becomes a pointless effort? (It's good at low levels). If you have played a druid, and found these tactics to be reliably good, I question the ability of your GM. 5 rounds. A fireball catching 3 people in it (not hard to do) will do that in one round. If you catch more, it does even more. I'm really surpised that you are even trying to compare this to Fireball. Even Scorching Ray does more than this spell. Don't get me wrong, Call Lightning is an ok spell, but it's hardly overpowering. Flamestrike is the closest a druid comes to wizard blasting capability. Armored casting in anything but dragonhide is a joke, and they are a divine caster, so of course they know every spell on their list. Druids get a lot of neat little benefits, and are consistently good through all the levels. You want a better comparison, try comparing a druid with a cleric. [/QUOTE]
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