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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 911239" data-attributes="member: 1165"><p>Elder Basilisk</p><p></p><p>That's a relief. Not that you agree with me, actually (it would be a very boring world if everyone did), but I kept thinking that by posting "I don't believe you" I may have been offensive.</p><p></p><p>For the record, I didn't intend to be offensive, and I'm glad you didn't take offense.</p><p></p><p></p><p></p><p>We'll just have to agree to disagree then.</p><p></p><p></p><p></p><p>My math may have been a bit off, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I think it was just a 50%+ chance to hit with the first blow.</p><p></p><p>PS a raging dwarven barbarian can easily ignore a DC 26 Fortitude save, such as that caused by <em>unholy aura</em> used by a pit fiend. (There's also <em>greater dispelling</em>, if you can target an invisible pit fiend.)</p><p></p><p></p><p></p><p>It seems our experiences are different. Perhaps your DM is more competent than myself, or perhaps he's out to get you?</p><p></p><p>Coyote</p><p></p><p></p><p>IMO, an opponent with weak hit points, such as a pit fiend, should be difficult in another way. (To whit - that crit alone took off a quarter of the pit fiend's hit points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p><p></p><p>The characters I used were somewhat optimized, for 25th-level characters, although I come down hard on what I consider "cheese".</p><p></p><p>I wish I had a 20th-level duelist sitting around - I'd try him and tell you how it went. Better yet, a monk (he of the low offense). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>IMHO a party doesn't actually <em>need</em> those items to handle a pit fiend. This flying spellcasting creature rarely has a need to enter melee, regardless. (IME, limited as it is, the players did not "co-operate" with the tactics section, and I didn't expect them to do so, either. The pit fiend, which was powerful enough to cause a TPK, did get to kill the archer who was <em>held</em>. That's the only time he took a full-round action in melee - and even then, he was invisible.</p><p></p><p>The high AC is nasty, but there are lots of ways around that, and spellcasters rarely need to worry about natural armor, in any event.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 911239, member: 1165"] Elder Basilisk That's a relief. Not that you agree with me, actually (it would be a very boring world if everyone did), but I kept thinking that by posting "I don't believe you" I may have been offensive. For the record, I didn't intend to be offensive, and I'm glad you didn't take offense. We'll just have to agree to disagree then. My math may have been a bit off, too. ;) I think it was just a 50%+ chance to hit with the first blow. PS a raging dwarven barbarian can easily ignore a DC 26 Fortitude save, such as that caused by [i]unholy aura[/i] used by a pit fiend. (There's also [i]greater dispelling[/i], if you can target an invisible pit fiend.) It seems our experiences are different. Perhaps your DM is more competent than myself, or perhaps he's out to get you? Coyote IMO, an opponent with weak hit points, such as a pit fiend, should be difficult in another way. (To whit - that crit alone took off a quarter of the pit fiend's hit points. :eek: ) The characters I used were somewhat optimized, for 25th-level characters, although I come down hard on what I consider "cheese". I wish I had a 20th-level duelist sitting around - I'd try him and tell you how it went. Better yet, a monk (he of the low offense). ;) IMHO a party doesn't actually [i]need[/i] those items to handle a pit fiend. This flying spellcasting creature rarely has a need to enter melee, regardless. (IME, limited as it is, the players did not "co-operate" with the tactics section, and I didn't expect them to do so, either. The pit fiend, which was powerful enough to cause a TPK, did get to kill the archer who was [i]held[/i]. That's the only time he took a full-round action in melee - and even then, he was invisible. The high AC is nasty, but there are lots of ways around that, and spellcasters rarely need to worry about natural armor, in any event. [/QUOTE]
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