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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Dwarves Best Race?
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<blockquote data-quote="Angcuru" data-source="post: 925559" data-attributes="member: 10948"><p>If you play a race for it's bonuses, you aren't really role-playing, IMO. I believe that you should think up a character concept, and then apply the racial penalties/bonuses to your char. You know why there's never been a Dwarven Sorcerer? Because they have a charisma penalty.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Now if half-elves had a charisma bonus, all the sorcerers you'd see would be half-elves.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Because of the overwhelming tendency for players to create character with races that give bonuses specifically benficial to their class, we never see Halfling Barbarians or Half-Orc Bards. </p><p></p><p>I admit, I tend to play Elven Rangers a whole lot, but that's because I like that character concept. </p><p></p><p>Actually, I'm going to have a lot of fun playing non-standard race-class combos in the three Mini Campaign-Within-a-Campaign Adventure's that we're going to run in Blackshirt5's game. See, the party is going to split up for a few years following a seige in which we're the defenders, and then we're going to branch off into individual mini-campaigns centered around each character. So we're going to have games centered around the Elven Ranger(my char), the Human Psychic Thief, the Dwarven Cleric/Fighter, and the Human Fighter/Holy Warrior. So I have to roll up seperate characters for those last three.</p><p></p><p>Here's what I'm playing:</p><p>For the game centered around the Human P.Thief - A Half-Elven Rogue/Fighter, char-concept = Jigan of <em>Lupin the 3rd</em>. Emphasis on gunfighting.</p><p></p><p>For the game centered around the Dwarven C/F - A paranoid dwarven Sorcerer who wears +2 Wizard's Dwarven Plate. Emphasis on protection and evocation spells.</p><p></p><p>For the game centered around the Human F/HW - A Gnomish Swashbuckler/Duelist/Bard on a quest to find the perfect cup of tea.</p></blockquote><p></p>
[QUOTE="Angcuru, post: 925559, member: 10948"] If you play a race for it's bonuses, you aren't really role-playing, IMO. I believe that you should think up a character concept, and then apply the racial penalties/bonuses to your char. You know why there's never been a Dwarven Sorcerer? Because they have a charisma penalty.:rolleyes: Now if half-elves had a charisma bonus, all the sorcerers you'd see would be half-elves.:rolleyes: Because of the overwhelming tendency for players to create character with races that give bonuses specifically benficial to their class, we never see Halfling Barbarians or Half-Orc Bards. I admit, I tend to play Elven Rangers a whole lot, but that's because I like that character concept. Actually, I'm going to have a lot of fun playing non-standard race-class combos in the three Mini Campaign-Within-a-Campaign Adventure's that we're going to run in Blackshirt5's game. See, the party is going to split up for a few years following a seige in which we're the defenders, and then we're going to branch off into individual mini-campaigns centered around each character. So we're going to have games centered around the Elven Ranger(my char), the Human Psychic Thief, the Dwarven Cleric/Fighter, and the Human Fighter/Holy Warrior. So I have to roll up seperate characters for those last three. Here's what I'm playing: For the game centered around the Human P.Thief - A Half-Elven Rogue/Fighter, char-concept = Jigan of [i]Lupin the 3rd[/i]. Emphasis on gunfighting. For the game centered around the Dwarven C/F - A paranoid dwarven Sorcerer who wears +2 Wizard's Dwarven Plate. Emphasis on protection and evocation spells. For the game centered around the Human F/HW - A Gnomish Swashbuckler/Duelist/Bard on a quest to find the perfect cup of tea. [/QUOTE]
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