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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder
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<blockquote data-quote="Renfield" data-source="post: 5180473" data-attributes="member: 13493"><p>Define classic D&D... My experience with OD&D and AD&D was primarily limited to Dungeon Crawls, the DM had a lot more 'power' in that there weren't so many rules to define every action. Roleplaying wasn't emphasized as much as problem solving (not saying it was non-existant but the push for RP as a focus seemed to crop up more in 2nd Edition from my perspective). In that sense I don't think Pathfinder is much like 'classic' D&D in and of itself but I think it can be used for such games.</p><p></p><p></p><p>I liked that change, the costs and the time it took to make the items were enough in my experience and I'm primarily a DM. </p><p></p><p></p><p>I don't think balance should subtract from the game itself, there's a place for it but I think some people cry 'unbalanced!' or 'Broken' when really all they need to do is adjust their strategy a little. However I've never seen a D&D game be realistic simulation of life+fantasy, at least not mechanically. I can't really make a reference to this because I never considered the system realistic to begin with using things like AC or HP or having poisons like Arsenic be a DC 14 (give or take a point) so... not sure what to say here.</p><p></p><p></p><p>Not hard at all. Configuring things like CMB and CMD struck me as the most complex thing you might need to do if you're just looking for quick and dirty conversions. More complete conversions might be a little bit more difficult but I've been able to flip open the 3.5 MM and toss a few beasties at the PC's and have them more or less match the CR. </p><p></p><p>Not sure if this helps but that's my take.</p></blockquote><p></p>
[QUOTE="Renfield, post: 5180473, member: 13493"] Define classic D&D... My experience with OD&D and AD&D was primarily limited to Dungeon Crawls, the DM had a lot more 'power' in that there weren't so many rules to define every action. Roleplaying wasn't emphasized as much as problem solving (not saying it was non-existant but the push for RP as a focus seemed to crop up more in 2nd Edition from my perspective). In that sense I don't think Pathfinder is much like 'classic' D&D in and of itself but I think it can be used for such games. I liked that change, the costs and the time it took to make the items were enough in my experience and I'm primarily a DM. I don't think balance should subtract from the game itself, there's a place for it but I think some people cry 'unbalanced!' or 'Broken' when really all they need to do is adjust their strategy a little. However I've never seen a D&D game be realistic simulation of life+fantasy, at least not mechanically. I can't really make a reference to this because I never considered the system realistic to begin with using things like AC or HP or having poisons like Arsenic be a DC 14 (give or take a point) so... not sure what to say here. Not hard at all. Configuring things like CMB and CMD struck me as the most complex thing you might need to do if you're just looking for quick and dirty conversions. More complete conversions might be a little bit more difficult but I've been able to flip open the 3.5 MM and toss a few beasties at the PC's and have them more or less match the CR. Not sure if this helps but that's my take. [/QUOTE]
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3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder
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