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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder
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<blockquote data-quote="Steel_Wind" data-source="post: 5190662" data-attributes="member: 20741"><p>In fairness, the introduction of a potential to critical doesn't favor the rogue class the most -- it favors -- and is meant to favor -- primarily the fighter types. They tend to be in combat the most, have the easiest time of confirming their criticals, and tend to do the most damage with critical hits, too.</p><p></p><p>All be way of saying that putting sneak attack back in the game for rogues, together with CMB/CMD has made for more maneuvering at the table by the rogue during combat -- which is all to the good in my opinion. Stand and swing is pretty boring.</p><p></p><p>The addition of crits to several creature types goes a way towards putting a little more damage dealing power back in the hands of the combat classes and allows for them to shine a little brighter next to the Wizard Howitzers. While this can be a little difficult to swallow in terms of verisimilitude, it's not so hard to swallow that the taste becomes overly bitter.</p><p></p><p>So I'm good with all that.</p><p></p><p>If anything, I think Pathfinder didn't go far enough with some of the changes to combat style. One of the elements of <em>Star Wars: Saga Edition </em>that I really enjoy is the cover rules and how those influence more intrictate maneuvering and defence during combat. While expecting such maneuvering and emphasis on cover in a melee combat game might be misplaced, I may get around to try to implement some of those rules in Pathfinder combat anyway just to see how it plays out. After all, when the fireballs, scorching rays, lightning bolts and magic missiles start flying -- it's not REALLY just a melee game anymore, it it?</p><p></p><p>Anything that makes the combat in the game more dynamic tends to be something I'm in favor of, generally.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5190662, member: 20741"] In fairness, the introduction of a potential to critical doesn't favor the rogue class the most -- it favors -- and is meant to favor -- primarily the fighter types. They tend to be in combat the most, have the easiest time of confirming their criticals, and tend to do the most damage with critical hits, too. All be way of saying that putting sneak attack back in the game for rogues, together with CMB/CMD has made for more maneuvering at the table by the rogue during combat -- which is all to the good in my opinion. Stand and swing is pretty boring. The addition of crits to several creature types goes a way towards putting a little more damage dealing power back in the hands of the combat classes and allows for them to shine a little brighter next to the Wizard Howitzers. While this can be a little difficult to swallow in terms of verisimilitude, it's not so hard to swallow that the taste becomes overly bitter. So I'm good with all that. If anything, I think Pathfinder didn't go far enough with some of the changes to combat style. One of the elements of [I]Star Wars: Saga Edition [/I]that I really enjoy is the cover rules and how those influence more intrictate maneuvering and defence during combat. While expecting such maneuvering and emphasis on cover in a melee combat game might be misplaced, I may get around to try to implement some of those rules in Pathfinder combat anyway just to see how it plays out. After all, when the fireballs, scorching rays, lightning bolts and magic missiles start flying -- it's not REALLY just a melee game anymore, it it? Anything that makes the combat in the game more dynamic tends to be something I'm in favor of, generally. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder
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