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3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder
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<blockquote data-quote="Steel_Wind" data-source="post: 5202078" data-attributes="member: 20741"><p>I would argue that fighters and other warrior classes don't deal with the undead "just fine" under 3.5. The restoration of critical hits to these creature types were made to readjust the game balance more in favour of such classes, who rely upon their abilities to do criticals (and in the case of rogues, also with sneak attacks) to bring them more into balance with the damage dealing power of the Wizard class.</p><p></p><p>Wizard's don't sneak attack, and a few range touch attacks like scorching ray excepted, don't rely upon criticals to do their damage in combat. They unleash with mass area attack spells and roll the damage. *BOOM BOOM BOOM*</p><p></p><p>The restoration of criticals and sneak attacks, while perhaps pushing verisimilitude to its limits, were made in order to restore this sense of balance, especially with a whole class of creatures which are encountered so often in the game: undead.</p><p></p><p>As James Jacobs has reminded us, the experience with Paizo in dealing with complaints about how rogues were useless in the later stages of the Age of Worms attempted to address this imbalance in Pathfinder RPG.</p><p></p><p>Seems to me that Paizo got it right, when assessing the rule changes overall impact upon game play.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5202078, member: 20741"] I would argue that fighters and other warrior classes don't deal with the undead "just fine" under 3.5. The restoration of critical hits to these creature types were made to readjust the game balance more in favour of such classes, who rely upon their abilities to do criticals (and in the case of rogues, also with sneak attacks) to bring them more into balance with the damage dealing power of the Wizard class. Wizard's don't sneak attack, and a few range touch attacks like scorching ray excepted, don't rely upon criticals to do their damage in combat. They unleash with mass area attack spells and roll the damage. *BOOM BOOM BOOM* The restoration of criticals and sneak attacks, while perhaps pushing verisimilitude to its limits, were made in order to restore this sense of balance, especially with a whole class of creatures which are encountered so often in the game: undead. As James Jacobs has reminded us, the experience with Paizo in dealing with complaints about how rogues were useless in the later stages of the Age of Worms attempted to address this imbalance in Pathfinder RPG. Seems to me that Paizo got it right, when assessing the rule changes overall impact upon game play. [/QUOTE]
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