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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 E, older D&D and Pathfinder. What do D&D vets think of pathfinder
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<blockquote data-quote="TheAuldGrump" data-source="post: 5206361" data-attributes="member: 6957"><p>I have been a player/DM since the off-white box in 1976. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have been running a Pathfinder game for younger players, and have been having a blast - it is pretty much what I wanted for a new 'semi-edition' of D&D, and supports the OGL, which makes me happy.</p><p></p><p>As a DM I tend to be one of the folks who occasionally does the Undead Dungeon of Doom/Ship of the Dead, so not having rogues nerfed by the fact that I like undead scurrying around in their barrows and tombs is a good thing.</p><p></p><p>The simplified combat maneuvers have tempted the kids into trying different things than just I swing, you swing. Part of it was having half the party almost get killed by Vodanoi grappling and pulling folks underwater. They were reluctant to try the rules until those rules proved effective against them, but then they were more than willing to give them a try.</p><p></p><p>Pretty much all the changes to the classes have been well received, most particularly the sorcerers. The Pathfinder sorcerers make my toes curl. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The class <em>is</em> more powerful, but much more importantly, it has also become much more flavorful. </p><p></p><p>Aside from wands and scrolls none of the players have really done much with the item building rules. The wizard keeps two wands, one up each sleeve. The cleric is fond of scrolls for his 'sometimes useful' spells, for dealing with things like blindness, poisons, etc..</p><p></p><p>CRs seem closer to reality now, and will do until something better comes along. (Yeah, not exactly a ringing endorsement. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> )</p><p></p><p>Pathfinder adventures are very good - I heartily recommend the Crimson Throne series in particular. It touched on pretty much all of my favorite themes. (And I finally got to use the plague cart mini that I have had for over a decade!)</p><p></p><p>My only difficulty with Pathfinder is choosing between it and Fantasy Craft. For a setting like Eberron I would go with Pathfinder with no hesitation, for my homebrew Fantasy Craft comes into its own. I am very happy that both games exist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5206361, member: 6957"] I have been a player/DM since the off-white box in 1976. :) I have been running a Pathfinder game for younger players, and have been having a blast - it is pretty much what I wanted for a new 'semi-edition' of D&D, and supports the OGL, which makes me happy. As a DM I tend to be one of the folks who occasionally does the Undead Dungeon of Doom/Ship of the Dead, so not having rogues nerfed by the fact that I like undead scurrying around in their barrows and tombs is a good thing. The simplified combat maneuvers have tempted the kids into trying different things than just I swing, you swing. Part of it was having half the party almost get killed by Vodanoi grappling and pulling folks underwater. They were reluctant to try the rules until those rules proved effective against them, but then they were more than willing to give them a try. Pretty much all the changes to the classes have been well received, most particularly the sorcerers. The Pathfinder sorcerers make my toes curl. :) The class [i]is[/i] more powerful, but much more importantly, it has also become much more flavorful. Aside from wands and scrolls none of the players have really done much with the item building rules. The wizard keeps two wands, one up each sleeve. The cleric is fond of scrolls for his 'sometimes useful' spells, for dealing with things like blindness, poisons, etc.. CRs seem closer to reality now, and will do until something better comes along. (Yeah, not exactly a ringing endorsement. :erm: ) Pathfinder adventures are very good - I heartily recommend the Crimson Throne series in particular. It touched on pretty much all of my favorite themes. (And I finally got to use the plague cart mini that I have had for over a decade!) My only difficulty with Pathfinder is choosing between it and Fantasy Craft. For a setting like Eberron I would go with Pathfinder with no hesitation, for my homebrew Fantasy Craft comes into its own. I am very happy that both games exist. :) The Auld Grump [/QUOTE]
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