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<blockquote data-quote="Greenfield" data-source="post: 7492319" data-attributes="member: 6669384"><p>One issue is that EXP is awarded based on the CR of the situation/opposition<strong> *and the character's current level*. </strong>The DMG says clearly that a character *<strong>MUST*</strong> advance in level when they have enough EXP, unless they have immediate plans to spend that Exp on something (item creation costs Exp, as do some spells).</p><p></p><p>I've seen players intentionally delay advancing before a major event so they could gain a bigger Exp award. Ugly scene at the table.</p><p></p><p>The proposed training rule would be an issue in this respect. It would provide a tool for such cheaters to game the EXP award system.</p><p></p><p>Additionally, some classes get a *lot* more skill points than others do. A Human Rogue with a 12 Int gets 10 points per level, while a Half-Orc fighter with the same Int gets 3. So, per your rule, the Rogue would need a month an a half (seven weeks) more down time than the Fighter.</p><p></p><p>That creates something of a rift in play.</p><p></p><p>One theory is that PCs are practicing their skills while adventuring, and that that covers the training issue.</p><p></p><p>To hybridize the two approaches, require training for new skills (i.e. skills they currently have no ranks in) and/or Feats.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7492319, member: 6669384"] One issue is that EXP is awarded based on the CR of the situation/opposition[B] *and the character's current level*. [/B]The DMG says clearly that a character *[B]MUST*[/B] advance in level when they have enough EXP, unless they have immediate plans to spend that Exp on something (item creation costs Exp, as do some spells). I've seen players intentionally delay advancing before a major event so they could gain a bigger Exp award. Ugly scene at the table. The proposed training rule would be an issue in this respect. It would provide a tool for such cheaters to game the EXP award system. Additionally, some classes get a *lot* more skill points than others do. A Human Rogue with a 12 Int gets 10 points per level, while a Half-Orc fighter with the same Int gets 3. So, per your rule, the Rogue would need a month an a half (seven weeks) more down time than the Fighter. That creates something of a rift in play. One theory is that PCs are practicing their skills while adventuring, and that that covers the training issue. To hybridize the two approaches, require training for new skills (i.e. skills they currently have no ranks in) and/or Feats. [/QUOTE]
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