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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 e6, what are some good multiclass options?
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<blockquote data-quote="Empirate" data-source="post: 6040914" data-attributes="member: 78958"><p>Some general things to consider:</p><p></p><p>1. Capstone feats are really powerful. They're basically as if you took another level or even more, at least with regards to one of your main class features. So you shouldn't multiclass if it means you miss out on your capstone. For example, a Bard with Inspire Courage +2 is really, really good in E6. A Rogue special ability or the ability to use Restoration are nothing to scoff at, either, and can really change the game. Many E6 campaigns also invent additional capstones.</p><p></p><p>2. Feats in general, OTOH, are cheap. Suggesting Fighter 4/x 2 is bad advice for this reason. Sooner or later, you'll get all the feats you want anyway, so having a few more a bit sooner doesn't matter as much. Fighter 4 shouldn't be done AT ALL, since all it gives you is feats (Fighter 6 is OK for the Dungeoncrasher damage boost, which is very significant, but taking just 4 Fighter levels wastes at least two good levels). Actual class features are <em>much </em>more valuable in E6.</p><p></p><p>3. 3rd level spells are where the spellcasters can really introduce game-changing stuff. Flying around, breathing underwater, getting rid of cursed items, even incinerating a bunch of mooks at once, those things are huge in E6. You won't have easy access to them from NPCs in a typical E6 campaign. Let me add just two more words to convince you never to give up 3rd level spells in E6 if you can have them: Dispel Magic.</p><p></p><p></p><p></p><p></p><p>Multiclassing, if you want to do it, is best done in carefully considered dips: If you already get 3rd level spells (Cleric, Druid or Wizard 5), why not take a level in something else to round out your character, add a second specialty, pick up a nice class feature? </p><p></p><p>A level of Rogue (to bolster skills and get a cheap and easy damage boost), a level of Barbarian (for Rage, pretty good with a Wildshaping Druid for instance, especially with Extra Wildshape and Extra Rage), a level of Bard (for some nice and easy Inspire Courage), or a level of Cleric (for two domains, which can provide huge versatility, and undead turning) can be nice. Since in E6 saves are going to remain a problem forever, dipping two levels of Paladin might also be acceptable, especially in a melee build.</p><p></p><p>BAB +6, OTOH, can be got with a variety of melee classes stacked whichever way on top of each other, so go crazy there if an iterative attack is your main goal anyway.</p></blockquote><p></p>
[QUOTE="Empirate, post: 6040914, member: 78958"] Some general things to consider: 1. Capstone feats are really powerful. They're basically as if you took another level or even more, at least with regards to one of your main class features. So you shouldn't multiclass if it means you miss out on your capstone. For example, a Bard with Inspire Courage +2 is really, really good in E6. A Rogue special ability or the ability to use Restoration are nothing to scoff at, either, and can really change the game. Many E6 campaigns also invent additional capstones. 2. Feats in general, OTOH, are cheap. Suggesting Fighter 4/x 2 is bad advice for this reason. Sooner or later, you'll get all the feats you want anyway, so having a few more a bit sooner doesn't matter as much. Fighter 4 shouldn't be done AT ALL, since all it gives you is feats (Fighter 6 is OK for the Dungeoncrasher damage boost, which is very significant, but taking just 4 Fighter levels wastes at least two good levels). Actual class features are [I]much [/I]more valuable in E6. 3. 3rd level spells are where the spellcasters can really introduce game-changing stuff. Flying around, breathing underwater, getting rid of cursed items, even incinerating a bunch of mooks at once, those things are huge in E6. You won't have easy access to them from NPCs in a typical E6 campaign. Let me add just two more words to convince you never to give up 3rd level spells in E6 if you can have them: Dispel Magic. Multiclassing, if you want to do it, is best done in carefully considered dips: If you already get 3rd level spells (Cleric, Druid or Wizard 5), why not take a level in something else to round out your character, add a second specialty, pick up a nice class feature? A level of Rogue (to bolster skills and get a cheap and easy damage boost), a level of Barbarian (for Rage, pretty good with a Wildshaping Druid for instance, especially with Extra Wildshape and Extra Rage), a level of Bard (for some nice and easy Inspire Courage), or a level of Cleric (for two domains, which can provide huge versatility, and undead turning) can be nice. Since in E6 saves are going to remain a problem forever, dipping two levels of Paladin might also be acceptable, especially in a melee build. BAB +6, OTOH, can be got with a variety of melee classes stacked whichever way on top of each other, so go crazy there if an iterative attack is your main goal anyway. [/QUOTE]
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3.5 e6, what are some good multiclass options?
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