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<blockquote data-quote="Alzrius" data-source="post: 5955208" data-attributes="member: 8461"><p>It's factually incorrect.</p><p></p><p>Comparing the v.3.5 Core Rulebooks (the PHB, DMG, and MM) to the Pathfinder Core Rulebook and Bestiary (as ShinHakkaider noted, the GameMastery Guide is not part of the Pathfinder Core Rules) shows that the latter is clearly less complex.</p><p></p><p>Let's examine a few things to back up the point.</p><p></p><p>In 3.5 combat maneuvers all use a different set of mechanics to adjudicate. In Pathfinder, they all use the standardized CMB vs. CMD formula.</p><p></p><p>In 3.5 polymorphing spells all follow their own set of rules, save where some spells refer to other spells. In Pathfinder, there's a standard "polymorph" sub-school of magic with standardized effects that spells tweak as necessary.</p><p></p><p>In 3.5 experience points for combat encounters are calculated on a table that cross-indexes the average party level versus the Challenge Rating of the monster. In Pathfinder, each Challenge Rating has a flat XP value.</p><p></p><p>In 3.5, you need to carefully make sure that multiclassed levels a PC has (except for prestige class levels) are all within one level of each other - except for racially-set favored classes - or you'll take a -20% XP penalty. In Pathfinder, you pick a favored class during character creation, and each time you take a level in that class you gain +1 hit point or +1 skill rank.</p><p></p><p>In 3.5, cross-class skills were bought at a rank of 1/2 per skill point spent, with a cap of [(charater level +3)/2], until you took a level in a class with that as a class skill, at which point you could buy ranks at 1:1 skill points spent, to a (character level +3) cap. In Pathfinder, all skill points spent buy you 1 skill rank; ranks in class skills give you a permanent +3 bonus to that skill.</p><p></p><p>In 3.5 playable monster races often had level adjustments, which came with a host of problems at higher levels. In Pathfinder, the issue of powerful monsters as PCs is unaddressed, with a brief note saying to use the monster's CR as its total character level.</p><p></p><p>In 3.5 some spells had XP costs - as did magic item creation - throwing the creator's total XP out of whack with the rest of the party's. In Pathfinder there are no XP costs for things.</p><p></p><p>Just off the top of my head, that's more than a half-dozen ways that Pathfinder is demonstrably less complex than 3.5. And <strong>those</strong> are facts.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5955208, member: 8461"] It's factually incorrect. Comparing the v.3.5 Core Rulebooks (the PHB, DMG, and MM) to the Pathfinder Core Rulebook and Bestiary (as ShinHakkaider noted, the GameMastery Guide is not part of the Pathfinder Core Rules) shows that the latter is clearly less complex. Let's examine a few things to back up the point. In 3.5 combat maneuvers all use a different set of mechanics to adjudicate. In Pathfinder, they all use the standardized CMB vs. CMD formula. In 3.5 polymorphing spells all follow their own set of rules, save where some spells refer to other spells. In Pathfinder, there's a standard "polymorph" sub-school of magic with standardized effects that spells tweak as necessary. In 3.5 experience points for combat encounters are calculated on a table that cross-indexes the average party level versus the Challenge Rating of the monster. In Pathfinder, each Challenge Rating has a flat XP value. In 3.5, you need to carefully make sure that multiclassed levels a PC has (except for prestige class levels) are all within one level of each other - except for racially-set favored classes - or you'll take a -20% XP penalty. In Pathfinder, you pick a favored class during character creation, and each time you take a level in that class you gain +1 hit point or +1 skill rank. In 3.5, cross-class skills were bought at a rank of 1/2 per skill point spent, with a cap of [(charater level +3)/2], until you took a level in a class with that as a class skill, at which point you could buy ranks at 1:1 skill points spent, to a (character level +3) cap. In Pathfinder, all skill points spent buy you 1 skill rank; ranks in class skills give you a permanent +3 bonus to that skill. In 3.5 playable monster races often had level adjustments, which came with a host of problems at higher levels. In Pathfinder, the issue of powerful monsters as PCs is unaddressed, with a brief note saying to use the monster's CR as its total character level. In 3.5 some spells had XP costs - as did magic item creation - throwing the creator's total XP out of whack with the rest of the party's. In Pathfinder there are no XP costs for things. Just off the top of my head, that's more than a half-dozen ways that Pathfinder is demonstrably less complex than 3.5. And [b]those[/b] are facts. [/QUOTE]
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