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D&D Older Editions, OSR, & D&D Variants
[3.5] Eldritch knight abilities?
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<blockquote data-quote="LokiDR" data-source="post: 992347" data-attributes="member: 6239"><p>Yes, the Spellsword is supposed to prop up a weak multiclass option. That is whole concept of the class. Fighting and magic, together, something that is otherwise weak.</p><p></p><p>The designers sited 3 reasons for PrC when they talked about the new PrC in the DMG. The first was represent some group in the game, ala Red Mage. The second was specialization, ala Shadowdancer. The third was making poor multiclass option viable, see mystic thurge, arcane trickster, arcane archer, and eldrich knight.</p><p></p><p></p><p>Making the combination work is more than adding abilities faster. Factors like armor mean you will never be able to use abilities together effectively. If you want that handicap, you are welcome to it. Most people I know don't. Hence the problem inherant in EK. You are not really combining fighter and wizard. You plastering them together.</p><p></p><p>Not every PrC needs or should have a group. This is one that doesn't. But they need to be interesting in the same way that other classes are.</p><p></p><p></p><p>So go re-write the multiclass rules.</p><p></p><p></p><p>Bringing disseparate ideas, weak mage and strong fighter, should require the character to work. So, now you either do it with style or not.</p><p></p><p></p><p>I agree.</p><p></p><p></p><p>There is a difference between "generic" and "stupidly bland". I think EK lies clearly on the latter half of that line.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 992347, member: 6239"] Yes, the Spellsword is supposed to prop up a weak multiclass option. That is whole concept of the class. Fighting and magic, together, something that is otherwise weak. The designers sited 3 reasons for PrC when they talked about the new PrC in the DMG. The first was represent some group in the game, ala Red Mage. The second was specialization, ala Shadowdancer. The third was making poor multiclass option viable, see mystic thurge, arcane trickster, arcane archer, and eldrich knight. Making the combination work is more than adding abilities faster. Factors like armor mean you will never be able to use abilities together effectively. If you want that handicap, you are welcome to it. Most people I know don't. Hence the problem inherant in EK. You are not really combining fighter and wizard. You plastering them together. Not every PrC needs or should have a group. This is one that doesn't. But they need to be interesting in the same way that other classes are. So go re-write the multiclass rules. Bringing disseparate ideas, weak mage and strong fighter, should require the character to work. So, now you either do it with style or not. I agree. There is a difference between "generic" and "stupidly bland". I think EK lies clearly on the latter half of that line. [/QUOTE]
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[3.5] Eldritch knight abilities?
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