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D&D Older Editions, OSR, & D&D Variants
[3.5] Eldritch knight abilities?
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<blockquote data-quote="LokiDR" data-source="post: 993807" data-attributes="member: 6239"><p>I will point out that the original information about the 3.5 revision stated that an updated Spellsword was the PrC being put into the DMG.</p><p></p><p></p><p></p><p>No, it is not new. Arcane archer.</p><p></p><p></p><p></p><p>If they effectively multiclass, why do you need a patch? Your need for a change to make the mage/fighter work suggests that the two classes don't multiclass and therefore you need more to make it work. I think that "more" is not simplely more abilities faster. At any rate, that is boring.</p><p></p><p></p><p>You keep inventing this idea of "standard" PrC which does not match the designers. If the PrC is going to make the combination possible, it should do it in a compelling way. Arcane trickster is a good example of a combination that works but is also unique. EK is just boring.</p><p></p><p></p><p>The cleric still has his primary abilities: spells and turning. He can go all martial if he takes still spell. Likewise, some amount of ASF reduction would mean the EK would lose the heavist armor, but would still be able to be "fighter like" by wearing some armor. The lack of the armor means you have work above and beyond the PrC to be a "typical fighter and wizard" at the same time.</p><p></p><p></p><p>That is not the ideal. There are far too many PrC that oppose that concept for that to be ideal. Tempest, for example, is a character focusing on dual wielding. There is no need for a group, the character is just specializing. Group-based PrC are just 1 of 3 different PrC types.</p><p></p><p></p><p>No, it is just a copy. You might as well just let the mage/fighter have more levels and stick them in fighter and wizard. There is nothing new here. Nothing compelling. Nothing more than a system patch. Aracane trickster, spellsword, and arcane archer all combine other classes without being that boring. A good PrC has flavor and balance. Remove either one of those, and the PrC loses it point.</p><p></p><p></p><p></p><p>Have you read Oriental Adventures? There is a samuri class in there which is nearly the same as fighter. Those two classes should never exist in the same game. This just isn't reason enough for both.</p><p></p><p>EK is just a compressed copy. The solution isn't a PrC, the system patch you mention. That is wrong. If they are going to make a PrC as a system patch, they should do a complete job. Both system patch and a PrC with flavor. The eldrich knight is a cheap hack that smells of lazy.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 993807, member: 6239"] I will point out that the original information about the 3.5 revision stated that an updated Spellsword was the PrC being put into the DMG. No, it is not new. Arcane archer. If they effectively multiclass, why do you need a patch? Your need for a change to make the mage/fighter work suggests that the two classes don't multiclass and therefore you need more to make it work. I think that "more" is not simplely more abilities faster. At any rate, that is boring. You keep inventing this idea of "standard" PrC which does not match the designers. If the PrC is going to make the combination possible, it should do it in a compelling way. Arcane trickster is a good example of a combination that works but is also unique. EK is just boring. The cleric still has his primary abilities: spells and turning. He can go all martial if he takes still spell. Likewise, some amount of ASF reduction would mean the EK would lose the heavist armor, but would still be able to be "fighter like" by wearing some armor. The lack of the armor means you have work above and beyond the PrC to be a "typical fighter and wizard" at the same time. That is not the ideal. There are far too many PrC that oppose that concept for that to be ideal. Tempest, for example, is a character focusing on dual wielding. There is no need for a group, the character is just specializing. Group-based PrC are just 1 of 3 different PrC types. No, it is just a copy. You might as well just let the mage/fighter have more levels and stick them in fighter and wizard. There is nothing new here. Nothing compelling. Nothing more than a system patch. Aracane trickster, spellsword, and arcane archer all combine other classes without being that boring. A good PrC has flavor and balance. Remove either one of those, and the PrC loses it point. Have you read Oriental Adventures? There is a samuri class in there which is nearly the same as fighter. Those two classes should never exist in the same game. This just isn't reason enough for both. EK is just a compressed copy. The solution isn't a PrC, the system patch you mention. That is wrong. If they are going to make a PrC as a system patch, they should do a complete job. Both system patch and a PrC with flavor. The eldrich knight is a cheap hack that smells of lazy. [/QUOTE]
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[3.5] Eldritch knight abilities?
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