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D&D Older Editions, OSR, & D&D Variants
[3.5] Eldritch knight abilities?
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<blockquote data-quote="Technik4" data-source="post: 994250" data-attributes="member: 7211"><p>One of my few complaints with the original Arcane Trickster (Tome and Blood) was that it was not generic enough. Some of the skills required were a little "out there" for a rogue to take (Decipher Script + Escape Artist), but thankfully wizards have Decipher Script as a class skill now.</p><p></p><p> </p><p></p><p>I don't think using a char with ASF is utterly stupid, no. Optimal? Maybe not, but at some point the numbers become the background for the game. Most adventurers by their nature are gamblers, wearing something that means 80% of the time your spells WILL go off seems like a safe bet, especially if you hedge it with some stilled spells for when you absolutely MUST have a spell go off. Remember, characters aren't accountants sitting there crunching numbers, they are living and dying daily, some just choose an all-the-time bonus (like armor) if it doesn't substantially weaken them. Which ASF does not.</p><p></p><p>Anyway, heres my shot at an Eldritch Knight:</p><p>[Shooting for BAB 16, 9th level spells]</p><p></p><p>Human/Half-Elf/Elf/Dwarf</p><p></p><p>1-Wiz1 Feat, Sribe Scroll. BAB +0. 1st level spells</p><p>2-Wiz2 BAB +1</p><p>3-Wiz3 Feat, 2nd level spells </p><p>4-Ftr1 Fighter Feat. BAB +2</p><p>5-Wiz4 BAB +3</p><p>6- Wiz5 Feat, Metamagic Feat, 3rd level spells</p><p>7-EK1 Fighter Feat. BAB +4</p><p>9-EK2 Feat. BAB +5</p><p>10-EK3 4th level spells. BAB +6/+1</p><p>11-EK4 BAB +7/+2</p><p>12-EK5 Feat, 5th level spells. BAB +8/+3</p><p>13-EK6 BAB +9/+4</p><p>14-EK7 6th level spells. BAB +10/+5</p><p>15-EK8 Feat, BAB +11/+6/+1</p><p>16-EK9 7th level spells. BAB +12/+7/+2</p><p>17-EK10 BAB +13/+8/+3</p><p>18-</p><p>19-</p><p>20-</p><p></p><p>Can't be done without another prc. You need a prc which will give BAB +1/level as well as +1 spellcasting/level or you will miss out on either BAB +16 or 9th level spells. Obviously if you are going epic, you want the spell levels and can just take wizard levels (or a wizard prc - War Wizard of Cormyr is a good fit).</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 994250, member: 7211"] One of my few complaints with the original Arcane Trickster (Tome and Blood) was that it was not generic enough. Some of the skills required were a little "out there" for a rogue to take (Decipher Script + Escape Artist), but thankfully wizards have Decipher Script as a class skill now. I don't think using a char with ASF is utterly stupid, no. Optimal? Maybe not, but at some point the numbers become the background for the game. Most adventurers by their nature are gamblers, wearing something that means 80% of the time your spells WILL go off seems like a safe bet, especially if you hedge it with some stilled spells for when you absolutely MUST have a spell go off. Remember, characters aren't accountants sitting there crunching numbers, they are living and dying daily, some just choose an all-the-time bonus (like armor) if it doesn't substantially weaken them. Which ASF does not. Anyway, heres my shot at an Eldritch Knight: [Shooting for BAB 16, 9th level spells] Human/Half-Elf/Elf/Dwarf 1-Wiz1 Feat, Sribe Scroll. BAB +0. 1st level spells 2-Wiz2 BAB +1 3-Wiz3 Feat, 2nd level spells 4-Ftr1 Fighter Feat. BAB +2 5-Wiz4 BAB +3 6- Wiz5 Feat, Metamagic Feat, 3rd level spells 7-EK1 Fighter Feat. BAB +4 9-EK2 Feat. BAB +5 10-EK3 4th level spells. BAB +6/+1 11-EK4 BAB +7/+2 12-EK5 Feat, 5th level spells. BAB +8/+3 13-EK6 BAB +9/+4 14-EK7 6th level spells. BAB +10/+5 15-EK8 Feat, BAB +11/+6/+1 16-EK9 7th level spells. BAB +12/+7/+2 17-EK10 BAB +13/+8/+3 18- 19- 20- Can't be done without another prc. You need a prc which will give BAB +1/level as well as +1 spellcasting/level or you will miss out on either BAB +16 or 9th level spells. Obviously if you are going epic, you want the spell levels and can just take wizard levels (or a wizard prc - War Wizard of Cormyr is a good fit). Technik [/QUOTE]
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