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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Eldritch knight abilities?
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<blockquote data-quote="LokiDR" data-source="post: 996509" data-attributes="member: 6239"><p>Arcane Trickster and Eldrich Knight both do the same sort of thing: combine things that don't normally go all that well together. So I think it is reasonable to be annoyed if they don't do it in the same way.</p><p></p><p>AT has abilities that blend rogue and wizard at the same time. Things a rogue/mage could really use and are nifty. If those abilites don't fit, you could change them, but at least you have holes to put the abilities in.</p><p></p><p>EK is nothing more a wizard/fighter with a level adjustment. It doesn't blend the abilites at all. It doesn't do anything nifty. There is no good place for you to put some campaign specific ability without it being completely arbitrary.</p><p></p><p>The two follow completely different concepts. I want consistancy of design. I want balance and flavor. I can change the flavor to suit campaign, but adding it entirely after the fact seem more difficult. I want WotC to put lots of effort into doing this difficult thing, and will accept it when they fail. But when they don't bother to try, I get annoyed.</p><p></p><p>Bottom line, I think EK is boring and could have more flavor without too much work. I haven't seen any evidence to change this opinion.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 996509, member: 6239"] Arcane Trickster and Eldrich Knight both do the same sort of thing: combine things that don't normally go all that well together. So I think it is reasonable to be annoyed if they don't do it in the same way. AT has abilities that blend rogue and wizard at the same time. Things a rogue/mage could really use and are nifty. If those abilites don't fit, you could change them, but at least you have holes to put the abilities in. EK is nothing more a wizard/fighter with a level adjustment. It doesn't blend the abilites at all. It doesn't do anything nifty. There is no good place for you to put some campaign specific ability without it being completely arbitrary. The two follow completely different concepts. I want consistancy of design. I want balance and flavor. I can change the flavor to suit campaign, but adding it entirely after the fact seem more difficult. I want WotC to put lots of effort into doing this difficult thing, and will accept it when they fail. But when they don't bother to try, I get annoyed. Bottom line, I think EK is boring and could have more flavor without too much work. I haven't seen any evidence to change this opinion. [/QUOTE]
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[3.5] Eldritch knight abilities?
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