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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Expediting Combat?
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<blockquote data-quote="Jhaelen" data-source="post: 5179439" data-attributes="member: 46713"><p>My milage definitely varies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>The main slow-down in my game isn't because some players don't know the rules - and I have several players that seem to forget everything between sessions. I just ask them what they want to do and they tell me. I then suggest how they might do it in game-terms or simply ask them to roll a die. This is not significantly slower as the turns of players knowing the rules.</p><p></p><p>In my games, combat is slow because my players a) only start thinking about what to do when it is their turn and b) because they're too busy socializing.</p><p></p><p>Additionally, spellcasters always take longer because they have too many options. E.g. when one of my players played a druid he was always shuffling through his 20+ pages of different creatures he might summon or shapechange into.</p><p></p><p>As a DM I often also take a long time for my monsters' turns, especially if I have a mix of complex monsters, again spellcasters being the main culprits.</p><p></p><p>My advice: Don't play 3e if you're worried about combats taking too long <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Or, more seriously, at least end your campaign before it advances into the higher level range.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5179439, member: 46713"] My milage definitely varies ;) The main slow-down in my game isn't because some players don't know the rules - and I have several players that seem to forget everything between sessions. I just ask them what they want to do and they tell me. I then suggest how they might do it in game-terms or simply ask them to roll a die. This is not significantly slower as the turns of players knowing the rules. In my games, combat is slow because my players a) only start thinking about what to do when it is their turn and b) because they're too busy socializing. Additionally, spellcasters always take longer because they have too many options. E.g. when one of my players played a druid he was always shuffling through his 20+ pages of different creatures he might summon or shapechange into. As a DM I often also take a long time for my monsters' turns, especially if I have a mix of complex monsters, again spellcasters being the main culprits. My advice: Don't play 3e if you're worried about combats taking too long ;) Or, more seriously, at least end your campaign before it advances into the higher level range. [/QUOTE]
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3.5 Expediting Combat?
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