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3.5 Far Realms creature conversions
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<blockquote data-quote="Psychotic Jim" data-source="post: 1372084" data-attributes="member: 547"><p>Neh-thalggu (Brain Collector)</p><p>Large Aberration (Extraplanar)</p><p>Hit Dice: 10d8+30 (75 hp)</p><p>Initiative: +4 </p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 18 (-1 size, +9 natural), touch 9, flat-footed 18</p><p>Base Attack/Grapple: +7/+16</p><p>Attack: Bite +11 melee (1d10+7)</p><p>Full Attack: Bite +11 melee (1d10+7)</p><p>Space/Reach: 10 ft/5 ft</p><p>Special Attacks: Spell-like abilities</p><p>Special Qualities: Consume brain, immunities, amorphous physiology</p><p>Saves: Fort +9, Ref +5, Will +11</p><p>Abilities: Str 21, Dex 11, Con 17, Int 16, Wis 14, Cha 15</p><p>Skills: Concentration +16, Knowledge (arcana) +16, Knowledge (the Planes) +16, Heal +15, Spellcraft +16</p><p>Feats: Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Power Attack (B)</p><p>Climate/Terrain: Any land and underground (Far Realms Gate)</p><p>Organization: Solitary</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Usually chaotic neutral, neutral evil, or chaotic evil</p><p>Advancement: 11-16 HD (Huge), 17-20 HD (Gargantuan)</p><p>Level Adjustment: ?</p><p><em>A truly bizarre creature, this abomination is a bloated, amorphous sack of yellow, oily fat standing upon six armored legs. Tiny, writhing appendages and strange, round bumps cover the creature’s body. It stares at you nonchalantly with its four alien glowing eyes.</em></p><p> Brain collectors (they call themselves nel-thalggu) are beings from the Far Realms seemingly here to harvest the brains of humanoid life. Eating the brains of humanoids gives them arcane power. The mentality of a brain collector is completely alien to our own. A brain collector has a swollen, off-yellow, slimy body with legions of tiny, flailing tendrils emerging from it. Four malformed, yellow eyes and a gaping mouth filled with enormous, sharp teeth round only add to its ugliness. The creature moves about on six strong, chitinous legs. Lastly, a brain collector has a prominent bulge on its body for each brain of a sentient life-form it has gobbled up.</p><p> Brain collectors have their own language, but they also can understand and speak any languages of the victims whose brains they have ingested.</p><p>Combat</p><p> In combat, a brain collector attacks using its bite or spell-like abilities, being careful not to damage the brains of any possible victims. If it has 12 brains, it attempts to flee.</p><p> Spell-like Abilities (Sp): A brain collector has up to 12 spell-like abilities, each emulating an arcane spell chosen randomly from spell levels 1-3 in sorcerer/wizard spell-list (Roll 1d12 to find the number of spell-like abilities a certain brain collector has, and roll 1d3 to determine the spell level). The brain collector uses these spell-like abilities as the spells cast by a 12th level sorcerer, each useable once per day (Save DC 13+Spell Level).</p><p> Consume Brain (Su): After its slays a humanoid or monstrous humanoid foe, the brain collector delicately removes the brain and devours it whole. For each brain it feeds upon, the brain collector gains a random spell-like ability useable once per day. In addition, it learns to speak and understand any languages the creatures whose brains it swallowed knew. A neh-thalggu is free to draw on all the Knowledge skills of each brain it currently stores, using the base ranks in a skill possessed by each brain, and adjusted by the neh-thalggu’s own skill modifiers for the Knowledge skill in question (or its Intelligence modifier, for a skill it has no ranks in). The brain collector can hold a maximum of 12 brains at once.</p><p> Immunities (Ex): Immune to all mind-influencing effects</p><p> Amorphous Physiology (Ex): A brain collector does not have fixed organs. As such, it is immune to critical hits, death from massive Damage, sneak attacks, and coup de grace. </p><p></p><p>Note: I did some major revamping of this one to make it more like the epic brain collector from the ELH SRD, changing the type to aberration and switching out a few feats and skills.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 1372084, member: 547"] Neh-thalggu (Brain Collector) Large Aberration (Extraplanar) Hit Dice: 10d8+30 (75 hp) Initiative: +4 Speed: 50 ft. (10 squares) Armor Class: 18 (-1 size, +9 natural), touch 9, flat-footed 18 Base Attack/Grapple: +7/+16 Attack: Bite +11 melee (1d10+7) Full Attack: Bite +11 melee (1d10+7) Space/Reach: 10 ft/5 ft Special Attacks: Spell-like abilities Special Qualities: Consume brain, immunities, amorphous physiology Saves: Fort +9, Ref +5, Will +11 Abilities: Str 21, Dex 11, Con 17, Int 16, Wis 14, Cha 15 Skills: Concentration +16, Knowledge (arcana) +16, Knowledge (the Planes) +16, Heal +15, Spellcraft +16 Feats: Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Power Attack (B) Climate/Terrain: Any land and underground (Far Realms Gate) Organization: Solitary Challenge Rating: 7 Treasure: None Alignment: Usually chaotic neutral, neutral evil, or chaotic evil Advancement: 11-16 HD (Huge), 17-20 HD (Gargantuan) Level Adjustment: ? [I]A truly bizarre creature, this abomination is a bloated, amorphous sack of yellow, oily fat standing upon six armored legs. Tiny, writhing appendages and strange, round bumps cover the creature’s body. It stares at you nonchalantly with its four alien glowing eyes.[/I] Brain collectors (they call themselves nel-thalggu) are beings from the Far Realms seemingly here to harvest the brains of humanoid life. Eating the brains of humanoids gives them arcane power. The mentality of a brain collector is completely alien to our own. A brain collector has a swollen, off-yellow, slimy body with legions of tiny, flailing tendrils emerging from it. Four malformed, yellow eyes and a gaping mouth filled with enormous, sharp teeth round only add to its ugliness. The creature moves about on six strong, chitinous legs. Lastly, a brain collector has a prominent bulge on its body for each brain of a sentient life-form it has gobbled up. Brain collectors have their own language, but they also can understand and speak any languages of the victims whose brains they have ingested. Combat In combat, a brain collector attacks using its bite or spell-like abilities, being careful not to damage the brains of any possible victims. If it has 12 brains, it attempts to flee. Spell-like Abilities (Sp): A brain collector has up to 12 spell-like abilities, each emulating an arcane spell chosen randomly from spell levels 1-3 in sorcerer/wizard spell-list (Roll 1d12 to find the number of spell-like abilities a certain brain collector has, and roll 1d3 to determine the spell level). The brain collector uses these spell-like abilities as the spells cast by a 12th level sorcerer, each useable once per day (Save DC 13+Spell Level). Consume Brain (Su): After its slays a humanoid or monstrous humanoid foe, the brain collector delicately removes the brain and devours it whole. For each brain it feeds upon, the brain collector gains a random spell-like ability useable once per day. In addition, it learns to speak and understand any languages the creatures whose brains it swallowed knew. A neh-thalggu is free to draw on all the Knowledge skills of each brain it currently stores, using the base ranks in a skill possessed by each brain, and adjusted by the neh-thalggu’s own skill modifiers for the Knowledge skill in question (or its Intelligence modifier, for a skill it has no ranks in). The brain collector can hold a maximum of 12 brains at once. Immunities (Ex): Immune to all mind-influencing effects Amorphous Physiology (Ex): A brain collector does not have fixed organs. As such, it is immune to critical hits, death from massive Damage, sneak attacks, and coup de grace. Note: I did some major revamping of this one to make it more like the epic brain collector from the ELH SRD, changing the type to aberration and switching out a few feats and skills. [/QUOTE]
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