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[3.5] Fiend of Possession: rules/plot quagmire (long)
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<blockquote data-quote="Cyronax" data-source="post: 1062805" data-attributes="member: 822"><p>SPOILERS for my current campaign (player(s)/Felix stop reading)</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p></p><p>I think this kind of straddles the Rules forum and the Plots forum, but (mods) since I'm looking for more of a rules oriented critique....so i thought i'd posted it hear....thanks.</p><p></p><p>Hi, I am creating a sort of unique demon: </p><p></p><p>a palrethee demon (from MM 2) which has 6 levels in the possessor demon PrC (from FF). He'd end up being a CR 14 i believe.</p><p></p><p>My first question is basically, does the palrethee's caster level for its demonic spell-like abilities increase to 14 (8HD base demon + 6 PrC levels)?</p><p></p><p>Also here's how I envisioned having this villain be introduced:</p><p></p><p>A once pious high level Good cleric bascially agreed to let the palrethee possessor demon possess him so that it could "ride along" through an an ancient Dungeon complext loaded with alignment triggered effects and all that would have kept the demon easily at bay. </p><p></p><p>Since the demon was hiding in the cleric, they both got through okay, and at the center of the dungeon was a water elemental weird (from MM2, and which *knew* they were coming) but for various reasons decided to let things play out. </p><p></p><p>Anyway, the demon, who's goal was to use the cleric to recover an item from the vault of this water weird and then make a quick retreat. But the water weird (acting on info it easily divined), confronted the cleric, and the demon ended up deciding to try to possess the water weird.</p><p></p><p>Based on the spells i chose for the water weird, and the fact that in essence I've decided that the cleric's and demon's agreement (which may be turned into a minor template), they had come to share the same soul (which would give the demon certain huge benefits)......or something like that, I'm still fleshing this idea out. </p><p></p><p>Anyway, the weird didn't want to kill the cleric or the demon, since doing so would allow the demon to reform in the Abyss with sensitive about the item's the weird was guarding. </p><p></p><p>So in the end, the possessed cleric is put into temporal stasis. Would this spell work on both the cleric and the demon? I think it would. </p><p></p><p>Also would an insanity spell cast by the weird work on the combined cleric/demon. I'm wondering, who does the spell effect, both or something like that? Would both have made a save against the spell even if the palrethee was in control at the time? Would it be feasible to say that the cleric failed his save, while the demon passed (and therefore will be able to act when they are freed from stasis)?</p><p></p><p>Then I'm thinking that over the course of several decades, the water weird had to depart from the dungeon back to its home plane, leaving the dungeon to other guardians. </p><p></p><p>The PCs would come in, fairly easily overcome the challenges of the dungeon since they are all basically Good, and then find the cleric frozen in place. </p><p></p><p>I'm still brainstorming on this whole idea, but basically I wanted an NPC whom will either be accompanying or else competing with them to cast a freedom spell (from a scroll) on the temporally frozen cleric/demon. </p><p></p><p>Then a battle would ensue, with the cleric, probably insane, doing nothing but gibbering, while the palrethee (still weakended from whatever damage it took in the battle with the weird decades ago) to break a hasty retreat.</p><p></p><p>The party would then be left with an insane cleric and a freed demon. They'd have to then discover why all of this happened.......</p><p></p><p>This is a pretty jumbled idea, but hopefully any readers will kind of get what I'm going for. Any comments or critiques would be appreciated.</p><p></p><p>Thanks, </p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 1062805, member: 822"] SPOILERS for my current campaign (player(s)/Felix stop reading) . . . . . . . . I think this kind of straddles the Rules forum and the Plots forum, but (mods) since I'm looking for more of a rules oriented critique....so i thought i'd posted it hear....thanks. Hi, I am creating a sort of unique demon: a palrethee demon (from MM 2) which has 6 levels in the possessor demon PrC (from FF). He'd end up being a CR 14 i believe. My first question is basically, does the palrethee's caster level for its demonic spell-like abilities increase to 14 (8HD base demon + 6 PrC levels)? Also here's how I envisioned having this villain be introduced: A once pious high level Good cleric bascially agreed to let the palrethee possessor demon possess him so that it could "ride along" through an an ancient Dungeon complext loaded with alignment triggered effects and all that would have kept the demon easily at bay. Since the demon was hiding in the cleric, they both got through okay, and at the center of the dungeon was a water elemental weird (from MM2, and which *knew* they were coming) but for various reasons decided to let things play out. Anyway, the demon, who's goal was to use the cleric to recover an item from the vault of this water weird and then make a quick retreat. But the water weird (acting on info it easily divined), confronted the cleric, and the demon ended up deciding to try to possess the water weird. Based on the spells i chose for the water weird, and the fact that in essence I've decided that the cleric's and demon's agreement (which may be turned into a minor template), they had come to share the same soul (which would give the demon certain huge benefits)......or something like that, I'm still fleshing this idea out. Anyway, the weird didn't want to kill the cleric or the demon, since doing so would allow the demon to reform in the Abyss with sensitive about the item's the weird was guarding. So in the end, the possessed cleric is put into temporal stasis. Would this spell work on both the cleric and the demon? I think it would. Also would an insanity spell cast by the weird work on the combined cleric/demon. I'm wondering, who does the spell effect, both or something like that? Would both have made a save against the spell even if the palrethee was in control at the time? Would it be feasible to say that the cleric failed his save, while the demon passed (and therefore will be able to act when they are freed from stasis)? Then I'm thinking that over the course of several decades, the water weird had to depart from the dungeon back to its home plane, leaving the dungeon to other guardians. The PCs would come in, fairly easily overcome the challenges of the dungeon since they are all basically Good, and then find the cleric frozen in place. I'm still brainstorming on this whole idea, but basically I wanted an NPC whom will either be accompanying or else competing with them to cast a freedom spell (from a scroll) on the temporally frozen cleric/demon. Then a battle would ensue, with the cleric, probably insane, doing nothing but gibbering, while the palrethee (still weakended from whatever damage it took in the battle with the weird decades ago) to break a hasty retreat. The party would then be left with an insane cleric and a freed demon. They'd have to then discover why all of this happened....... This is a pretty jumbled idea, but hopefully any readers will kind of get what I'm going for. Any comments or critiques would be appreciated. Thanks, C.I.D. [/QUOTE]
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[3.5] Fiend of Possession: rules/plot quagmire (long)
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