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[3.5] Fiend of Possession: rules/plot quagmire (long)
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<blockquote data-quote="Cyronax" data-source="post: 1063298" data-attributes="member: 822"><p>Doh, you're right I forgot to mention that. </p><p></p><p>The cleric's daughter was basically being held hostage, and there was a few more convoluted reasons....the main one being that he had rationalized the fact that there was a good chance that the demon wouldn't succeed. The cleric did however lose most of his spells and go from NG to N alignment. </p><p></p><p>I actually should clarify the nature of the dungeon a bit more....it is loaded with 'good' traps and all that, but there are ways in and around those traps for any non-NE or CE character (since most LE in my world are actually 'part of the solution' oddly enough). The dungeon will be easy for good characters, but since the party has half neutral characters as well as a certain items and one LE NPC who despite his badness is trusted (will leave it at that for now) I knew that I'd need to make a dungeon that sort of transcended all alignments (except for CN, NE, and CE). Any character who is not good will have a harder time, and the demon (if he escapes the battle) will probably try to possess an object or one of the PCs or NPCs (which will include the NPC with the party, the rival wth the scroll, and probably two from the dungeon itself) in order to get away. </p><p></p><p>The demon getting out of the dungeon again is fairly irrelevant. Its more or less trapped unless it can hide its prescence in a possessed item carried by a character or possess one. The demon hopefully will be slaughtered. The point of the encounter is to meet the fallen cleric and have him give the party a crucial piece of info which will make clear their the quest they're currently on.</p><p></p><p>My campaign world is pretty much a law vs. chaos type thing, and LN/LE is very very powerful, as is CE. The other alignments tend to gravitate towards one of those two factions even with the inherent differences. Incidentally, I don't allow paladins as a class.</p><p>The holy liberator as well as the consecrated harrier, blackguard, and templar PrC's fill the void.</p><p></p><p>Again, I'm not sure if I gave enough info to for people to give a good critique, but I just have soooo much backstory that I was trying to just get down to the simple mechanics of this one encounter/campaign event. The rest of the story works *i think,* despite its rather convoluted nature. But if you have a question about it, please lemme know.....this is one of my first in depth "moral plays" i've used as an adventure.</p><p></p><p>Thanks,</p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 1063298, member: 822"] Doh, you're right I forgot to mention that. The cleric's daughter was basically being held hostage, and there was a few more convoluted reasons....the main one being that he had rationalized the fact that there was a good chance that the demon wouldn't succeed. The cleric did however lose most of his spells and go from NG to N alignment. I actually should clarify the nature of the dungeon a bit more....it is loaded with 'good' traps and all that, but there are ways in and around those traps for any non-NE or CE character (since most LE in my world are actually 'part of the solution' oddly enough). The dungeon will be easy for good characters, but since the party has half neutral characters as well as a certain items and one LE NPC who despite his badness is trusted (will leave it at that for now) I knew that I'd need to make a dungeon that sort of transcended all alignments (except for CN, NE, and CE). Any character who is not good will have a harder time, and the demon (if he escapes the battle) will probably try to possess an object or one of the PCs or NPCs (which will include the NPC with the party, the rival wth the scroll, and probably two from the dungeon itself) in order to get away. The demon getting out of the dungeon again is fairly irrelevant. Its more or less trapped unless it can hide its prescence in a possessed item carried by a character or possess one. The demon hopefully will be slaughtered. The point of the encounter is to meet the fallen cleric and have him give the party a crucial piece of info which will make clear their the quest they're currently on. My campaign world is pretty much a law vs. chaos type thing, and LN/LE is very very powerful, as is CE. The other alignments tend to gravitate towards one of those two factions even with the inherent differences. Incidentally, I don't allow paladins as a class. The holy liberator as well as the consecrated harrier, blackguard, and templar PrC's fill the void. Again, I'm not sure if I gave enough info to for people to give a good critique, but I just have soooo much backstory that I was trying to just get down to the simple mechanics of this one encounter/campaign event. The rest of the story works *i think,* despite its rather convoluted nature. But if you have a question about it, please lemme know.....this is one of my first in depth "moral plays" i've used as an adventure. Thanks, C.I.D. [/QUOTE]
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[3.5] Fiend of Possession: rules/plot quagmire (long)
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