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[3.5] Fiend of Possession: rules/plot quagmire (long)
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<blockquote data-quote="dok" data-source="post: 1064364" data-attributes="member: 12780"><p>Nope. Caster level for spell-like abilities is a function of the creature, not it's HD. It does not change. Furthermore, any other Supernatural or Extraordinary abilities would be unchanged as well; those abilities key from the "monster class" HD. Adding levels of any class will not improve them.</p><p></p><p></p><p></p><p>Keep fleshing. This is obviously not the normal course of events for a possession, otherwise Fiends would be trying it left & right. So something unusual had to happen. Maybe the cleric's god did it as a punishment for the cleric's lack of faith and willingness to work with the demon. But the key element is <em>something different than normal had to occur</em>.</p><p></p><p></p><p></p><p>You're the DM. If you think it works, it works. If you're treating the cleric/demon as a single creature, then it's a single creature for spells too. Alternatively, the demon could be aware of the passage of time, unaffected directly but still trapped inside the priest, unable to leave. Either works, really.</p><p></p><p></p><p></p><p>You've already tossed the stock possession rules out the window; what you need to do is decide if the demon/priest hybrid is a single entity or two. Obviously, something went sideways, and you need to fill in the details.</p><p></p><p>Maybe something like the Cleric somehow (possibly with divine aid) trapped the demon in himself, I dunno.</p><p></p><p></p><p></p><p>And here's where the whole thing falls apart. So much backstory flushed so quickly. All that story, all those rules questions, just to set up a fight between the PCs and an insane cleric and have a demon released? </p><p></p><p>And the worst part is, you want to introduce an NPC, so that the PC's have no choice in the matter: go into the room, and you'll have a demon released and you have to kill a good (but insane) cleric. That's just bad storytelling.</p><p></p><p>The piece that needs the most work is what happened with the priest & the demon that wasn't normal. How are the two connected or 'fused'? </p><p></p><p></p><p></p><p>Wow. Even more <em>deus ex machina</em> than I thought. Why bother with the possessing demon at all? Just have the cleric be blackmailed by a mortal person to go fetch, and have the Water Wierd nail him with Temporal Stasis. Once released, he makes for a much more interesting character: a priest 'out-of-time', ridden with uncertainty & guilt because he was blackmailed into doing the wrong thing to try & save his daughter, but because he failed & was trapped in time, he failed his daughter as well. </p><p></p><p>Better still, include the scroll of <em>Freedom</em> in the treasure for that room; the water wierd, knowing that the cleric was good, left it there on purpose, knowing that either good characters would reach the room & release the priest & help him atone, or evil characters would overrun the dungeon, release the priest and have to fight a powerful force for good.</p></blockquote><p></p>
[QUOTE="dok, post: 1064364, member: 12780"] Nope. Caster level for spell-like abilities is a function of the creature, not it's HD. It does not change. Furthermore, any other Supernatural or Extraordinary abilities would be unchanged as well; those abilities key from the "monster class" HD. Adding levels of any class will not improve them. Keep fleshing. This is obviously not the normal course of events for a possession, otherwise Fiends would be trying it left & right. So something unusual had to happen. Maybe the cleric's god did it as a punishment for the cleric's lack of faith and willingness to work with the demon. But the key element is [i]something different than normal had to occur[/i]. You're the DM. If you think it works, it works. If you're treating the cleric/demon as a single creature, then it's a single creature for spells too. Alternatively, the demon could be aware of the passage of time, unaffected directly but still trapped inside the priest, unable to leave. Either works, really. You've already tossed the stock possession rules out the window; what you need to do is decide if the demon/priest hybrid is a single entity or two. Obviously, something went sideways, and you need to fill in the details. Maybe something like the Cleric somehow (possibly with divine aid) trapped the demon in himself, I dunno. And here's where the whole thing falls apart. So much backstory flushed so quickly. All that story, all those rules questions, just to set up a fight between the PCs and an insane cleric and have a demon released? And the worst part is, you want to introduce an NPC, so that the PC's have no choice in the matter: go into the room, and you'll have a demon released and you have to kill a good (but insane) cleric. That's just bad storytelling. The piece that needs the most work is what happened with the priest & the demon that wasn't normal. How are the two connected or 'fused'? Wow. Even more [i]deus ex machina[/i] than I thought. Why bother with the possessing demon at all? Just have the cleric be blackmailed by a mortal person to go fetch, and have the Water Wierd nail him with Temporal Stasis. Once released, he makes for a much more interesting character: a priest 'out-of-time', ridden with uncertainty & guilt because he was blackmailed into doing the wrong thing to try & save his daughter, but because he failed & was trapped in time, he failed his daughter as well. Better still, include the scroll of [i]Freedom[/i] in the treasure for that room; the water wierd, knowing that the cleric was good, left it there on purpose, knowing that either good characters would reach the room & release the priest & help him atone, or evil characters would overrun the dungeon, release the priest and have to fight a powerful force for good. [/QUOTE]
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[3.5] Fiend of Possession: rules/plot quagmire (long)
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