Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 Fighter/Wizard Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1076521" data-attributes="member: 3146"><p>What spells do you think are important/useful for a fighter/wizard/spellsword or Eldritch Knight in 3.5?</p><p></p><p>Assume that only one or (at most) two rounds will be spent self-buffing in combat.</p><p></p><p>This is the list I've come up with but I'm sure there's more:</p><p></p><p>Level 1:</p><p></p><p>Enlarge-Quite nice if you've combat reflexes and/or improved Trip</p><p></p><p>Magic Missile-hits incorporeal foes, good for use with the channel spell ability</p><p></p><p>Ray of Enfeeblement-The 3.5 version of shield--give your foes an attack and damage penalty of up to (1d6-5)/2 as well as possibly reducing their movement and max dex bonus. Very good as a channelled spell</p><p></p><p>Shield-Now primarily useful for fighter/wizard's wielding two handed weapons.</p><p></p><p>True Strike-useful for making sure attacks hit (True Strike+power attack is only advantageous against very high AC foes but it's good for making sure Channeled spelss hit); also good for disarming foes.</p><p></p><p>2.</p><p>Alter Self-The Wizard's Barkskin and Water Breathing rolled into one.</p><p></p><p>False Life--good duration; temp hp are nice.</p><p></p><p>Glitterdust-good area effect spell and good for invisible foes.</p><p></p><p>Mirror Image-Especially good when combined with blink (the images last longer than one or two rounds that way)</p><p></p><p>Scorching Ray--a good ranged attack. Even better against [Cold] creatures.</p><p></p><p>See Invisibility-the best way of dealing with invisible foes</p><p></p><p>3. Blink: Good defense and helps offense if you have expert tactician</p><p></p><p>Greater Magic Weapon: Nice but no longer really good.</p><p></p><p>Haste: Can be nice but not nearly as helpful as it was in 3.0--blink and heroism are now probably better for making you a competent melee machine.</p><p></p><p>Heroism: Good duration--helps make up for weak BAB. Helps with the reflex save too.</p><p></p><p>Magic Circle vs Evil: Good duration--helps with AC; as an added benefit, it helps the party too</p><p></p><p>4. </p><p>Fire Shield: Maybe good--unfortunately it depends on getting hit though and you don't have the hp to take that.</p><p></p><p>Greater Invisibility: Very nice--esp. combined with Expert Tactician.</p><p></p><p>Polymorph: Troll form, Annis Form, Stone Giant form+combat reflexes and improved trip=dead foes.</p><p></p><p>Rary's Mnemonic Enhancer: Didn't use your open 4th level slot? Why not trade today's unused 4th level slot for an extra ray of enfeeblement and two magic missiles tomorrow?</p><p></p><p>Stoneskin: Expensive but potentially useful; combines well with fire shield.</p><p></p><p>5. Energy Buffer (T&B): Help guard your low hp and poor reflex save from fireballs.</p><p></p><p>6. Greater heroism: +4 bonusses are good but the short duration seems rather weak.</p><p></p><p> Tenser's Transformation: Not as good as 3e; maybe still worth it though.</p><p></p><p>8. Moment of Prescience: What, every wizard doesn't want this?</p><p></p><p>9. Shapechange: Like Polymorph on steroids.</p><p></p><p>What am I missing/what have I misjudged?</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1076521, member: 3146"] What spells do you think are important/useful for a fighter/wizard/spellsword or Eldritch Knight in 3.5? Assume that only one or (at most) two rounds will be spent self-buffing in combat. This is the list I've come up with but I'm sure there's more: Level 1: Enlarge-Quite nice if you've combat reflexes and/or improved Trip Magic Missile-hits incorporeal foes, good for use with the channel spell ability Ray of Enfeeblement-The 3.5 version of shield--give your foes an attack and damage penalty of up to (1d6-5)/2 as well as possibly reducing their movement and max dex bonus. Very good as a channelled spell Shield-Now primarily useful for fighter/wizard's wielding two handed weapons. True Strike-useful for making sure attacks hit (True Strike+power attack is only advantageous against very high AC foes but it's good for making sure Channeled spelss hit); also good for disarming foes. 2. Alter Self-The Wizard's Barkskin and Water Breathing rolled into one. False Life--good duration; temp hp are nice. Glitterdust-good area effect spell and good for invisible foes. Mirror Image-Especially good when combined with blink (the images last longer than one or two rounds that way) Scorching Ray--a good ranged attack. Even better against [Cold] creatures. See Invisibility-the best way of dealing with invisible foes 3. Blink: Good defense and helps offense if you have expert tactician Greater Magic Weapon: Nice but no longer really good. Haste: Can be nice but not nearly as helpful as it was in 3.0--blink and heroism are now probably better for making you a competent melee machine. Heroism: Good duration--helps make up for weak BAB. Helps with the reflex save too. Magic Circle vs Evil: Good duration--helps with AC; as an added benefit, it helps the party too 4. Fire Shield: Maybe good--unfortunately it depends on getting hit though and you don't have the hp to take that. Greater Invisibility: Very nice--esp. combined with Expert Tactician. Polymorph: Troll form, Annis Form, Stone Giant form+combat reflexes and improved trip=dead foes. Rary's Mnemonic Enhancer: Didn't use your open 4th level slot? Why not trade today's unused 4th level slot for an extra ray of enfeeblement and two magic missiles tomorrow? Stoneskin: Expensive but potentially useful; combines well with fire shield. 5. Energy Buffer (T&B): Help guard your low hp and poor reflex save from fireballs. 6. Greater heroism: +4 bonusses are good but the short duration seems rather weak. Tenser's Transformation: Not as good as 3e; maybe still worth it though. 8. Moment of Prescience: What, every wizard doesn't want this? 9. Shapechange: Like Polymorph on steroids. What am I missing/what have I misjudged? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 Fighter/Wizard Spells
Top