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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
(3.5) Flying Ships - Non-Eberron
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<blockquote data-quote="Theo R Cwithin" data-source="post: 5354144" data-attributes="member: 75712"><p>Sounds like fun! What if the ship gets thrust from jets? Basically a few long metal tubes with portals to the Plane of Air at one end and a turbine at the other. When the portal is opened, air whooshes out, spins the turbine and the ship takes off. The shocker lizards can power up the turbine's fan blades and also control the portal mechanism... so if the shocker lizards die, the ship can't start up (or if they die when the ship is in motion, the ship can't stop!). Maybe a djinn could be contracted as ship's engineer, with a few air elemental crew to supplement the PCs normal crew. Also, they might need a djinn or something based on the Plane of Air to keep weird air/electricity creatures from getting sucked through the portal and turbines, and possibly wrecking the ship. Build the ship out of ultra-light material ("heliumwood"?) and use "super-floating disk" magic (also powered by the shocker lizards) to allow it to levitate, so it can rise/descend and sail normally in the natural wind. A few lifeboats would have a permanent "super-feather fall" effect on them or something.</p><p></p><p>Heh, so that's not actually 3.5e rules, but it's all possible with a little stretching. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 5354144, member: 75712"] Sounds like fun! What if the ship gets thrust from jets? Basically a few long metal tubes with portals to the Plane of Air at one end and a turbine at the other. When the portal is opened, air whooshes out, spins the turbine and the ship takes off. The shocker lizards can power up the turbine's fan blades and also control the portal mechanism... so if the shocker lizards die, the ship can't start up (or if they die when the ship is in motion, the ship can't stop!). Maybe a djinn could be contracted as ship's engineer, with a few air elemental crew to supplement the PCs normal crew. Also, they might need a djinn or something based on the Plane of Air to keep weird air/electricity creatures from getting sucked through the portal and turbines, and possibly wrecking the ship. Build the ship out of ultra-light material ("heliumwood"?) and use "super-floating disk" magic (also powered by the shocker lizards) to allow it to levitate, so it can rise/descend and sail normally in the natural wind. A few lifeboats would have a permanent "super-feather fall" effect on them or something. Heh, so that's not actually 3.5e rules, but it's all possible with a little stretching. ;) [/QUOTE]
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(3.5) Flying Ships - Non-Eberron
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