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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Formation Fighting
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<blockquote data-quote="javcs" data-source="post: 4686641" data-attributes="member: 43677"><p>A good resource to look at may be Heroes of Battle, and to a lesser extent Complete Warrior. Both contain information that may be useful, along with some feats that are good for this kind of thing, along with additional rules.</p><p></p><p></p><p>If they're going to be fighting primarily along a single axis, with definable edges, or just simply so many of them long that a flanking maneuver is impractical I have the following suggestion suggestion:</p><p>Front rank: Primarily tower shield troops, full defense, possibly even using the tower shields to generate cover against the front, weapon should be one-handed. These guys are tanking, they're to block off access to the damage dealers, and generally be meatshields.</p><p>Second rank: polearm/reach troops, these guys are to stick the people who attempt to beat through the front rank. Give them a decent Dex, hold the line, and combat reflexes as feats.</p><p>Third/fourth rank: Ranged guys/casters/support units.</p><p>Fifth Rank: (Optional) hole-plugging/counter-flankers - either mounted types (Worgs are typical) or barbarian foot troops. These guys, when available in sufficient numbers can also be employed to exploit gaps in enemy lines or rush vulnerable/valuable targets.</p></blockquote><p></p>
[QUOTE="javcs, post: 4686641, member: 43677"] A good resource to look at may be Heroes of Battle, and to a lesser extent Complete Warrior. Both contain information that may be useful, along with some feats that are good for this kind of thing, along with additional rules. If they're going to be fighting primarily along a single axis, with definable edges, or just simply so many of them long that a flanking maneuver is impractical I have the following suggestion suggestion: Front rank: Primarily tower shield troops, full defense, possibly even using the tower shields to generate cover against the front, weapon should be one-handed. These guys are tanking, they're to block off access to the damage dealers, and generally be meatshields. Second rank: polearm/reach troops, these guys are to stick the people who attempt to beat through the front rank. Give them a decent Dex, hold the line, and combat reflexes as feats. Third/fourth rank: Ranged guys/casters/support units. Fifth Rank: (Optional) hole-plugging/counter-flankers - either mounted types (Worgs are typical) or barbarian foot troops. These guys, when available in sufficient numbers can also be employed to exploit gaps in enemy lines or rush vulnerable/valuable targets. [/QUOTE]
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