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D&D Older Editions, OSR, & D&D Variants
3.5 Forsaker
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<blockquote data-quote="Saeviomagy" data-source="post: 1773038" data-attributes="member: 5890"><p>And most parties are not so stupid as to let the forsaker have their pick of the treasure. I can honestly see fights starting over the forsaker making a grab for stuff destined for the party wizard - who's had to put up with his crap all this time.</p><p></p><p>Mind you, most parties shouldn't be so stupid as allowing them to join up.</p><p></p><p>How - the party can always just tell him that he's being hit by foes with magical weapons (that are overcoming his DR). So he'd better smash them.</p><p></p><p>Honestly - the forsaker as written (and the concept behind him) is almost like it's TRYING to promote in-party conflict. And I can tell you - it's not going to be the wizard, cleric and whoever else you've got magiced up to the gills that will lose out.</p><p></p><p>On the other hand - if you go with a slightly modified version "magic is a powerful tool for good or evil - lets destroy the evil half", then the character is viable.</p><p></p><p>I'd seriously suggest dropping any idea of smashing magic to fuel powers or refusing to use magic or accept spells from allies though.</p><p></p><p>I mean we have a character in our current party. He still uses magic items. He still uses magic weapons. He still accepts spells. He just stays away from 'overt' magic. Flying, teleporting and the like.</p><p></p><p>He's still a pain because of it, and he's almost died a couple of times as a direct result of this policy while the rest of the party were snug and sound.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1773038, member: 5890"] And most parties are not so stupid as to let the forsaker have their pick of the treasure. I can honestly see fights starting over the forsaker making a grab for stuff destined for the party wizard - who's had to put up with his crap all this time. Mind you, most parties shouldn't be so stupid as allowing them to join up. How - the party can always just tell him that he's being hit by foes with magical weapons (that are overcoming his DR). So he'd better smash them. Honestly - the forsaker as written (and the concept behind him) is almost like it's TRYING to promote in-party conflict. And I can tell you - it's not going to be the wizard, cleric and whoever else you've got magiced up to the gills that will lose out. On the other hand - if you go with a slightly modified version "magic is a powerful tool for good or evil - lets destroy the evil half", then the character is viable. I'd seriously suggest dropping any idea of smashing magic to fuel powers or refusing to use magic or accept spells from allies though. I mean we have a character in our current party. He still uses magic items. He still uses magic weapons. He still accepts spells. He just stays away from 'overt' magic. Flying, teleporting and the like. He's still a pain because of it, and he's almost died a couple of times as a direct result of this policy while the rest of the party were snug and sound. [/QUOTE]
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3.5 Forsaker
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