Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Forsaker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 1773087" data-attributes="member: 5890"><p>Whenever I've played, stuff gets handed out on a "who can use it" basis, and anything left over goes into party treasure. And usually ends up being very useful - just because it didn't fit someone's primary focus doesn't mean that it's useless. Trashing all that stuff would be a tragedy.</p><p></p><p>Doing it to support the (relatively insignificant) DR of a fighter who you can't heal (or fly, or invisibility, or waterbreathe, or...) seems like pissing on a housefire.</p><p></p><p>Especially when he does it at such a terrific rate of knots. I mean maybe it would be different if it was on some sort of scheme which meant that he wasn't spending 1100 gp a day on keeping it up.</p><p></p><p>Think how many situations in the average D&D game are handled with magic - now imagine one player refusing to take any of those solutions.</p><p></p><p>Magic gets rid of a lot of the mundane, boring part of D&D - the stuff that's entertaining for a little bit at low levels, but gets quite tedious to do over and over again. The forsaker cannot take advantage of that, nor does he have comparable advantages to make up for it.</p><p></p><p>Finally where's this "if he's going to be in the party" coming from? You're going to put up with him just because he's caught PCitis?</p><p></p><p>The only ability he gets (from magic destruction) is DR, which can be overcome by magical weapons. So if the party keeps telling him the monsters and the like are using magic weapons, he never really has reason to doubt them.</p><p></p><p>As far as I remember, the amount of magical items needed by this guy are about 1100 gp worth per day. That's not exactly insignificant.</p><p></p><p>Add that to the fact that any adventure is going to take a lot longer to complete (because you have to wait for him to heal all the time), and you're throwing away huge amounts of treasure.</p><p></p><p>Add that to the fact that he's significantly less effective than any regular fighter, and he's not looking like a good party member.</p><p></p><p>Add that to the fact that whenever there's a quick and easy solution to a problem, you can't use it because he doesn't like it.</p><p></p><p>Finally add in the fact that his class (according to the description) hates at least 50% of the party, but grudgingly puts up with them, and you've got a losing formula par exellence.</p><p></p><p>It's almost like playing an evil character in a good aligned group, only even then the evil character isn't going to reject the help of the other PCs.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1773087, member: 5890"] Whenever I've played, stuff gets handed out on a "who can use it" basis, and anything left over goes into party treasure. And usually ends up being very useful - just because it didn't fit someone's primary focus doesn't mean that it's useless. Trashing all that stuff would be a tragedy. Doing it to support the (relatively insignificant) DR of a fighter who you can't heal (or fly, or invisibility, or waterbreathe, or...) seems like pissing on a housefire. Especially when he does it at such a terrific rate of knots. I mean maybe it would be different if it was on some sort of scheme which meant that he wasn't spending 1100 gp a day on keeping it up. Think how many situations in the average D&D game are handled with magic - now imagine one player refusing to take any of those solutions. Magic gets rid of a lot of the mundane, boring part of D&D - the stuff that's entertaining for a little bit at low levels, but gets quite tedious to do over and over again. The forsaker cannot take advantage of that, nor does he have comparable advantages to make up for it. Finally where's this "if he's going to be in the party" coming from? You're going to put up with him just because he's caught PCitis? The only ability he gets (from magic destruction) is DR, which can be overcome by magical weapons. So if the party keeps telling him the monsters and the like are using magic weapons, he never really has reason to doubt them. As far as I remember, the amount of magical items needed by this guy are about 1100 gp worth per day. That's not exactly insignificant. Add that to the fact that any adventure is going to take a lot longer to complete (because you have to wait for him to heal all the time), and you're throwing away huge amounts of treasure. Add that to the fact that he's significantly less effective than any regular fighter, and he's not looking like a good party member. Add that to the fact that whenever there's a quick and easy solution to a problem, you can't use it because he doesn't like it. Finally add in the fact that his class (according to the description) hates at least 50% of the party, but grudgingly puts up with them, and you've got a losing formula par exellence. It's almost like playing an evil character in a good aligned group, only even then the evil character isn't going to reject the help of the other PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Forsaker
Top