Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Forsaker
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zimbel" data-source="post: 2655936" data-attributes="member: 29912"><p><strong>Comparison: Bar4/For10 vs Bar 14</strong></p><p></p><p>In theory, this should be the levels when the forsaker is strongest in comparison to a traditional class; after this level, the Forsaker will no longer gain anything additional in exchange for the loss of magic, whereas the straight Barbarian will continue to gain items.</p><p></p><p>Class Barbarian 14 (rage) HP 124 (166) AC 28 (26) Init 2 Speed 40 Greataxe +23/+18/+13 (+25/+20/+15) Average Damage (including crits) 19.80 (24.6) Comp l-bow +19/+14/+9 Damage (average, including crits) 12.65 Fort +14 (+17) Ref +9 Will +8 (+11) Climb 17 (20) Jump 30 (33) Listen 18 Survival 18 Str 19 (25) Dex 14 Con 14 (20) Int 10 Wis 12 Cha 8 </p><p>SAB: Greater rage 4/day Imp. Uncanny Dodge Trap sense 4 DR 3 Indomitable Will </p><p>Feats: WF: Greataxe Dodge Track Blind-Fight Imp. Crit: Greataxe </p><p>Equip +5 breastplate +4 greataxe +3 mighty (+4) comp longbow Amulet of natural armor +3 Ring of protection +3, Boots of striding and springing, Gauntlets of Ogre Power, Cloak of Protection +3 </p><p></p><p>Class LV4 Barbarian/10 Forsaken (Rage) HP 124 (152) AC 19 (17) Init 2 Speed 30 Greataxe +24/+19/+14 (+26/+21/+16) Damage (average, with crit) 22.20 (25.8) Comp l-bow +17/+12/+7 Damage (average, with crit) 9.35 Fort +15 (+17) Ref +8 Will +11 (+13) Climb 22 (24) Jump 22 (24) Listen 18 Survival 18 Str 27 (31) Dex 14 Con 14 (18) Int 10 Wis 12 Cha 8 </p><p>SAB: Rage 2/day Uncanny Dodge Trap sense 1 DR 11 Slippery Mind Fast Healing 3 (50) SR 20 </p><p>Feats: Pre-reqs, same Axe feats.</p><p>Equip MW breastplate MW mighty (+4) comp l-bow MW silver greataxe MW adamantite greataxe MW Cold Iron Greataxe </p><p></p><p>Large Advantages: AC -> Barbarian. Ranged Damage -> Barbarian. DR -> Forsaker. Will save -> Forsaker. SR -> Forsaker</p><p></p><p>(Assumptions for 3.5 conversion: DR is of type "-". Can defeat Magic at LV 1, An opposed alignment (choice) at LV 5, and epic at LV 10.)</p><p></p><p>And some simulated combats; I appologize about the format- this is abbreviated from a fairly detailed spreadsheet. The creatures are not using optimal tactics, but they are the same (in other words, the Nightwing combat is a simulation of 1 Nightwing vs. 1 For10/Bar 4 AND a simulation of 1 Nightwing vs 1 Bar 14, with the Nightwing using the same tactics in each case.</p><p></p><p>Note that these are mean combat cases. Effects which are (or are effectively) death effects are treated as max HP damage * the probability of success.</p><p></p><p> Nightwing </p><p>HP 144 Init 8 AC 31 Full 19 Damage (Average, with crits) 26.4, 26.4 Sp Drain Reach 10 Spells Y DR 15, silver & magic CR 14 </p><p>End of Round5 </p><p>Barbarian's damage to creature: 85.97% of creature's HP</p><p>Creature's damage to Barbarian: 94.62% of Barbarian's HP</p><p>Forsaker's damage to creature: 83.26% of creature's HP</p><p>Creature's damage to Forsaker: 93.546% of Forsaker's HP</p><p> </p><p>In this encounter (1 Bar or For vs 1 Nightwing), the Barbarian takes a bit more damage, and the Barbarian hurts the creature a bit more (why? because against a flyer, ranged attacks are more significant). Either character will die on round 6, with the creature not dead.</p><p></p><p> Umber hulk, truly horrid (Not OGL- stats redacted)</p><p>End of Round4: </p><p>Barbarian's damage to creature: 81.09% of creature's HP</p><p>Creature's damage to Barbarian: 147.94% of Barbarian's HP</p><p>Forsaker's damage to creature: 85.04% of creature's HP</p><p>Creature's damage to Forsaker: 95.63% of Forsaker's HP</p><p></p><p>In this combat, the creature kills the barbarian in round 3 (confusion is a large component against the barbarian, but not for the forsaker, with both a higher Will save and Slippery mind). Against the Forsaker, the creature dies in round 5, with the Forsaker having roughly 5 HP left.</p><p></p><p>8 Mohrg </p><p>HP 728 (Total) Init 9 AC 23 Full 16 (w/flank) 29/23 (depends on PC) Damage (average, including crit) 11.025 + Para Sp Reach 5 Spells N DR - CR 8 </p><p>Round4, end: </p><p>Barbarian's damage to creatures: 29.29% of creature's HP</p><p>Creature's damage to Barbarian: 169.76% of Barbarian's HP</p><p>Forsaker's damage to creature: 30.71% of creature's HP</p><p>Creature's damage to Forsaker: 104.94% of Forsaker's HP</p><p></p><p>In this combat, either kills off 1 mohrg in round 2. The barbarian dies in round 3. The Forsaker dies in round 4. The sheer number of Paralyzation saves (off of touch attacks!) here kills either off; the forsaker's living longer is an artifact of paralyzation my using paralyzation as full HP damage in lthis simulation- the Forsaker's higher DR saves him from damage, but paralyzation is actually at the same point for each.</p><p></p><p>From this analysis, my conclusion is that a forsaker is very slightly stronger than a barbarian at LV 14. Unfortuantely, the bulk of a character's wealth (80.26% of that at LV 20) is gained at later levels. The forsaker's power will sink like a rock in coparision in roughly 2-3 levels.</p></blockquote><p></p>
[QUOTE="Zimbel, post: 2655936, member: 29912"] [b]Comparison: Bar4/For10 vs Bar 14[/b] In theory, this should be the levels when the forsaker is strongest in comparison to a traditional class; after this level, the Forsaker will no longer gain anything additional in exchange for the loss of magic, whereas the straight Barbarian will continue to gain items. Class Barbarian 14 (rage) HP 124 (166) AC 28 (26) Init 2 Speed 40 Greataxe +23/+18/+13 (+25/+20/+15) Average Damage (including crits) 19.80 (24.6) Comp l-bow +19/+14/+9 Damage (average, including crits) 12.65 Fort +14 (+17) Ref +9 Will +8 (+11) Climb 17 (20) Jump 30 (33) Listen 18 Survival 18 Str 19 (25) Dex 14 Con 14 (20) Int 10 Wis 12 Cha 8 SAB: Greater rage 4/day Imp. Uncanny Dodge Trap sense 4 DR 3 Indomitable Will Feats: WF: Greataxe Dodge Track Blind-Fight Imp. Crit: Greataxe Equip +5 breastplate +4 greataxe +3 mighty (+4) comp longbow Amulet of natural armor +3 Ring of protection +3, Boots of striding and springing, Gauntlets of Ogre Power, Cloak of Protection +3 Class LV4 Barbarian/10 Forsaken (Rage) HP 124 (152) AC 19 (17) Init 2 Speed 30 Greataxe +24/+19/+14 (+26/+21/+16) Damage (average, with crit) 22.20 (25.8) Comp l-bow +17/+12/+7 Damage (average, with crit) 9.35 Fort +15 (+17) Ref +8 Will +11 (+13) Climb 22 (24) Jump 22 (24) Listen 18 Survival 18 Str 27 (31) Dex 14 Con 14 (18) Int 10 Wis 12 Cha 8 SAB: Rage 2/day Uncanny Dodge Trap sense 1 DR 11 Slippery Mind Fast Healing 3 (50) SR 20 Feats: Pre-reqs, same Axe feats. Equip MW breastplate MW mighty (+4) comp l-bow MW silver greataxe MW adamantite greataxe MW Cold Iron Greataxe Large Advantages: AC -> Barbarian. Ranged Damage -> Barbarian. DR -> Forsaker. Will save -> Forsaker. SR -> Forsaker (Assumptions for 3.5 conversion: DR is of type "-". Can defeat Magic at LV 1, An opposed alignment (choice) at LV 5, and epic at LV 10.) And some simulated combats; I appologize about the format- this is abbreviated from a fairly detailed spreadsheet. The creatures are not using optimal tactics, but they are the same (in other words, the Nightwing combat is a simulation of 1 Nightwing vs. 1 For10/Bar 4 AND a simulation of 1 Nightwing vs 1 Bar 14, with the Nightwing using the same tactics in each case. Note that these are mean combat cases. Effects which are (or are effectively) death effects are treated as max HP damage * the probability of success. Nightwing HP 144 Init 8 AC 31 Full 19 Damage (Average, with crits) 26.4, 26.4 Sp Drain Reach 10 Spells Y DR 15, silver & magic CR 14 End of Round5 Barbarian's damage to creature: 85.97% of creature's HP Creature's damage to Barbarian: 94.62% of Barbarian's HP Forsaker's damage to creature: 83.26% of creature's HP Creature's damage to Forsaker: 93.546% of Forsaker's HP In this encounter (1 Bar or For vs 1 Nightwing), the Barbarian takes a bit more damage, and the Barbarian hurts the creature a bit more (why? because against a flyer, ranged attacks are more significant). Either character will die on round 6, with the creature not dead. Umber hulk, truly horrid (Not OGL- stats redacted) End of Round4: Barbarian's damage to creature: 81.09% of creature's HP Creature's damage to Barbarian: 147.94% of Barbarian's HP Forsaker's damage to creature: 85.04% of creature's HP Creature's damage to Forsaker: 95.63% of Forsaker's HP In this combat, the creature kills the barbarian in round 3 (confusion is a large component against the barbarian, but not for the forsaker, with both a higher Will save and Slippery mind). Against the Forsaker, the creature dies in round 5, with the Forsaker having roughly 5 HP left. 8 Mohrg HP 728 (Total) Init 9 AC 23 Full 16 (w/flank) 29/23 (depends on PC) Damage (average, including crit) 11.025 + Para Sp Reach 5 Spells N DR - CR 8 Round4, end: Barbarian's damage to creatures: 29.29% of creature's HP Creature's damage to Barbarian: 169.76% of Barbarian's HP Forsaker's damage to creature: 30.71% of creature's HP Creature's damage to Forsaker: 104.94% of Forsaker's HP In this combat, either kills off 1 mohrg in round 2. The barbarian dies in round 3. The Forsaker dies in round 4. The sheer number of Paralyzation saves (off of touch attacks!) here kills either off; the forsaker's living longer is an artifact of paralyzation my using paralyzation as full HP damage in lthis simulation- the Forsaker's higher DR saves him from damage, but paralyzation is actually at the same point for each. From this analysis, my conclusion is that a forsaker is very slightly stronger than a barbarian at LV 14. Unfortuantely, the bulk of a character's wealth (80.26% of that at LV 20) is gained at later levels. The forsaker's power will sink like a rock in coparision in roughly 2-3 levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Forsaker
Top