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3.5 Forsaker
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<blockquote data-quote="DrNilesCrane" data-source="post: 2736737" data-attributes="member: 7652"><p>One of my players went the Forsaker/Monk route and that was the situation we encountered a couple of times. Once the character was told where the boundary of a teleportation circle was, but the wizard lied (the real boundary was further out). Another time the character was turned to stone (against his will) so that the party could teleport him. The character worked out well (we went into low epic levels) in comparison to the rest of the party: his backstory was that he gained his abilities after being experimented on by an arcanist while imprisoned, so the Forsaker outlook worked well for the character.</p><p></p><p>My players were also very understanding: the Forsaker's player knew he was limiting himself and was willing to play an NPC if the party ended up having to leave him behind. The other players were willing to put up with that difficulty as well, so it worked out, although I can see it being a problem in some groups and/or in some adventures.</p><p></p><p>Gaining some of the Monk abilities (such as the Dimension Door ability) pushed credibility a bit and we ended up tweaking damage reduction for 3.5 (just made it a flat rate vs. everything - it gave the character a bit of a needed power boost, since he couldn't accept magical healing), but overall the character worked mechanically and he was on par with other characters of his level. I didn't allow the Vow of Poverty & it really didn't fit the character concept. </p><p></p><p>Just my 2 cents... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 2736737, member: 7652"] One of my players went the Forsaker/Monk route and that was the situation we encountered a couple of times. Once the character was told where the boundary of a teleportation circle was, but the wizard lied (the real boundary was further out). Another time the character was turned to stone (against his will) so that the party could teleport him. The character worked out well (we went into low epic levels) in comparison to the rest of the party: his backstory was that he gained his abilities after being experimented on by an arcanist while imprisoned, so the Forsaker outlook worked well for the character. My players were also very understanding: the Forsaker's player knew he was limiting himself and was willing to play an NPC if the party ended up having to leave him behind. The other players were willing to put up with that difficulty as well, so it worked out, although I can see it being a problem in some groups and/or in some adventures. Gaining some of the Monk abilities (such as the Dimension Door ability) pushed credibility a bit and we ended up tweaking damage reduction for 3.5 (just made it a flat rate vs. everything - it gave the character a bit of a needed power boost, since he couldn't accept magical healing), but overall the character worked mechanically and he was on par with other characters of his level. I didn't allow the Vow of Poverty & it really didn't fit the character concept. Just my 2 cents... :) [/QUOTE]
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