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[3.5] Giving players an even bigger reason to peek in the MM...
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<blockquote data-quote="Mark" data-source="post: 655507" data-attributes="member: 5"><p>On these boards alone, there are thousands of questions posed every single day, in new threads and posts to older threads. If there were no questions, there would be no need to streamline. If each book (or set of books) was written for each customer, and tailored to that individual, we'd need not have this or any discussion, but we'd have a hard time gathering a group. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The point is to produce a body of work that reaches, both physically and intellectually, every possible person in the market that can be reached.</p><p></p><p>I do not think what you mean to say is that you want a more complicated game. I think you mean to say that you want a more complex game. The former need not be written well or explicitly, in fact a simple game can be quite complicated under certain conditions. The latter damned well better be well written (and revised as need be) if they want me on board.</p><p></p><p>Some of the trouble with having various sets of rules for various levels of play is that you cannot simply strip out the rules that any given player might find too complex at their level. Who knows which ones would be best? Start a thread here and I doubt you would come to a satisfactory conclusion, at least not universally. Then there is also the difficulty of slight alterations being made from level to level so that the balance and playability of the game, at all levels, is worthwhile for a consumer to purchase. Those little changes produce difficulties when someone move from one level of the game to the next, or plays with various groups at the same time that use differing levels of the rules. It is better to have a single set of rules with suggestions on which rules <em>might</em> be left out for less intense or less experienced players.</p><p></p><p>IMO, of course... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mark, post: 655507, member: 5"] On these boards alone, there are thousands of questions posed every single day, in new threads and posts to older threads. If there were no questions, there would be no need to streamline. If each book (or set of books) was written for each customer, and tailored to that individual, we'd need not have this or any discussion, but we'd have a hard time gathering a group. ;) The point is to produce a body of work that reaches, both physically and intellectually, every possible person in the market that can be reached. I do not think what you mean to say is that you want a more complicated game. I think you mean to say that you want a more complex game. The former need not be written well or explicitly, in fact a simple game can be quite complicated under certain conditions. The latter damned well better be well written (and revised as need be) if they want me on board. Some of the trouble with having various sets of rules for various levels of play is that you cannot simply strip out the rules that any given player might find too complex at their level. Who knows which ones would be best? Start a thread here and I doubt you would come to a satisfactory conclusion, at least not universally. Then there is also the difficulty of slight alterations being made from level to level so that the balance and playability of the game, at all levels, is worthwhile for a consumer to purchase. Those little changes produce difficulties when someone move from one level of the game to the next, or plays with various groups at the same time that use differing levels of the rules. It is better to have a single set of rules with suggestions on which rules [i]might[/i] be left out for less intense or less experienced players. IMO, of course... :) [/QUOTE]
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